Aero.Camera Class
Namespace: Aero
Construct camera object for use with animation object
Description
The Aero.Camera object follows the trajectory of an
        Aero.Body object. The camera object uses the registered coordinate transform,
      which by default is an aerospace body coordinate system. Axes of custom coordinate systems
      must be orthogonal.
By default, an Aero.Body object natively uses aircraft
        x-y-z coordinates for the body
      geometry and the time series data. Convert time series data from other coordinate systems on
      the fly by registering a different CoordTransformFcn function.
The Aero.Camera class is a handle class.
Class Attributes
| Abstract | false | 
| ConstructOnLoad | false | 
| HandleCompatible | true | 
| Hidden | false | 
| Sealed | false | 
| RestrictsSubclassing | false | 
For information on class attributes, see Class Attributes.
Creation
Description
h = Aero.Camera constructs a camera object, h,
          for use with an animation object.
Output Arguments
Properties
Methods
Version History
Introduced in R2007a