Camera (Aero.Camera)
Construct camera object for use with animation object
Syntax
h = Aero.Camera
Description
h = Aero.Camera
constructs
a camera object h
for use with an animation object.
The camera object uses the registered coordinate transform. By default,
this is an aerospace body coordinate system. Axes of custom coordinate
systems must be orthogonal.
The animation object has the following properties:
By default, an Aero.Body
object
natively uses aerospace body coordinates for the body geometry and
the time series data. Convert time series data from other coordinate
systems on the fly by registering a different CoordTransformFcn
function.
See Aero.Camera
for further
details.
Version History
Introduced in R2007a