getAsset
Description
asset = getAsset(project,assetPath,assetType)Asset folder of the specified project. For example,
          mySedan = getAsset(prj,"Vehicles/Sedan.fbx","VehicleAsset") extracts
        the VehicleAsset (RoadRunner Scenario)
        object mySedan for the asset with the relative path
          "Vehicles/Sedan.fbx" from the project prj. You can
        use asset objects to add lane marking textures to roads, represent actors in the scenario,
        and modify actor behavior during simulation.
        
Examples
Use the getAsset function to extract a VehicleAsset (RoadRunner Scenario) object that represents the Sedan.fbx asset
            in your RoadRunner project. Then, use the addActor (RoadRunner Scenario)
            function to add an actor to the scenario that uses the newly created asset
            object.
Create a roadrunner object, specifying the
    path to an existing project. For example, this code shows the path to a project, on a
        Windows® machine, located at "C:\RR\MyProject". This code assumes that
        RoadRunner is installed in the default location, and returns an object,
        rrApp, that provides functions for performing basic tasks such as
    opening, closing, and saving scenes and projects.
rrApp = roadrunner(ProjectFolder="C:\RR\MyProject");Note
If you are opening RoadRunner from MATLAB® for the first time, or if you have changed the RoadRunner installation location since you last opened it from MATLAB, you can use the roadrunnerSetup function to specify new default
            project and installation folders to use when opening RoadRunner. You can save these folders between MATLAB sessions by selecting the Across MATLAB
                sessions option from the corresponding drop down.
Open an existing scene in RoadRunner by using the openScene function, specifying the
        roadrunner object rrApp and the filename of the
    specific scene that you want to open. Then, use the newScenario function to
    create a new
    scenario.
openScene(rrApp,"ScenarioBasic.rrscene")
newScenario(rrApp)Create an object for the RoadRunner authoring API, rrApi, that references the object for the
    current RoadRunner instance rrApp. The rrApi object enables you
    to programmatically author scenes and scenarios, such as by adding and modifying roads, actors,
    and logic components, using MATLAB.
rrApi = roadrunnerAPI(rrApp);
Scene and
        Scenario properties of the authoring API object rrApi,
    respectively. The extracted Scene object enables you to specify the scene in
    which to add scene components such as roads and lanes. The extracted Scenario (RoadRunner Scenario) object
    enables you to specify the scenario in which to add scenario components such as actors and
    logic.scn = rrApi.Scene; scnro = rrApi.Scenario;
Project property of the authoring API object
        rrApi. The extracted Project object enables you to
    specify the project folder for the current RoadRunner session from which to retrieve asset objects. You can use the asset objects to
    assign assets to roads in your scene, or to actors in your
    scenario.prj = rrApi.Project;
Use the getAsset function to extract a
                VehicleAsset object, mySedan, that represents
              the Sedan.fbx asset in the project prj. Then,
              use the addActor (RoadRunner Scenario) function to add a Vehicle (RoadRunner Scenario)
              actor, car, represented by the mySedan asset, to
              the scenario scnro at the world
              origin.
mySedan = getAsset(prj,"Vehicles/Sedan.fbx","VehicleAsset"); car = addActor(scnro,mySedan,[0 0 0]);
Input Arguments
Project folder for the current RoadRunner session, specified as a Project object.
Example: prj = rrApi.Project, where rrApi is
            the RoadRunner authoring API object, returns the Project object
              prj for the current RoadRunner session.
Relative asset path, specified as a string scalar or character vector. The specified
            path must be relative to the Assets subfolder within
              project. The getAsset function does not
            support absolute paths.
Note
By default, RoadRunner searches the Assets folder in your RoadRunner project when you specify a relative path to an asset. If you want to add
              an asset that is located outside the Assets folder in your
                RoadRunner project, use the <PROJECT> prefix to specify your
              current project folder before specifying the new path. For example,
                getAsset(prj,"<PROJECT>/CustomFiles/CustomVehicles/CustomSedan.fbx","VehicleAsset").
            
Type of the extracted asset, specified as one of these options:
- "VehicleAsset"— Specifies the asset type of the extracted asset as Vehicle.
- "CharacterAsset"— Specifies the asset type of the extracted asset as Character.
- "MovableObjectAsset"— Specifies the asset type of the extracted asset as Movable Object.
- "BehaviorAsset"— Specifies the asset type of the extracted asset as Behavior. RoadRunner stores behavior asset data in- .rrbehaviorfiles.
- "LaneMarkingStyle"— Specifies the asset type of the extracted asset as Lane Marking.
Output Arguments
Asset object, returned as one of these objects:
- VehicleAsset(RoadRunner Scenario) — Represents an asset with the Vehicle asset type.
- CharacterAsset(RoadRunner Scenario) — Represents an asset with the Character asset type.
- MovableObjectAsset(RoadRunner Scenario) — Represents an asset with the Movable Object asset type.
- BehaviorAsset(RoadRunner Scenario) — Represents an asset with the Behavior asset type. RoadRunner stores behavior asset data in- .rrbehaviorfiles.
- LaneMarkingStyle— Represents an asset with the Lane Marking asset type.
Version History
Introduced in R2025a
See Also
Scenario (RoadRunner Scenario) | Project | createAsset | addActor (RoadRunner Scenario) | Vehicle (RoadRunner Scenario)
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