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Save world object to MAT file

Since R2024a


    save(world,dest) saves the world object specified by world, including all the actors it contains and its children, to the MAT file specified by dest.

    Input Arguments

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    World object that is saved, specified as a sim3d.World object.

    Name of destination where world object is saved, specified as a character array. The destination can be a pathname or filename.

    Version History

    Introduced in R2024a