Simulation 3D Message Get
Libraries:
      Vehicle Dynamics Blockset / 
      Vehicle Scenarios / 
      Sim3D / 
      Sim3D Core
   
      Aerospace Blockset / 
      Animation / 
      Simulation 3D
   
      Simulink 3D Animation / 
      Simulation 3D / 
      Utilities
   
Description
The Simulation 3D Message Get block retrieves data from the Unreal Engine® 3D visualization environment. In your model, ensure that the Simulation 3D Scene Configuration block is at the same level as the Simulation 3D Message Get block.
Tip
Verify that the Simulation 3D Scene Configuration block executes before the Simulation 3D Message Get block. That way, the Unreal Engine 3D visualization environment prepares the data before the Simulation 3D Message Get block receives it. To check the block execution order, right-click the blocks and select Properties. On the General tab, confirm these Priority settings:
- Simulation 3D Scene Configuration — - 0
- Simulation 3D Message Get — - 1
For more information about execution order, see Control and Display Execution Order (Simulink).
Configure Scenes to Send Data
To use the block, you must configure scenes in the Unreal Engine environment to send data to the Simulink® model:
- Install the Customize Scenes in Unreal Engine for 3D Simulations. 
- In the Unreal® Editor, follow these general workflows to send data to Simulink. For detailed information, see Get Started Communicating with the Unreal Engine Visualization Environment. - Unreal Engine User - Workflow - Blueprint - Instantiate the - Sim3DSetactor that corresponds to the data type you want to send to the Simulink model. This example shows the Unreal Editor- Sim3DSetdata types. 
- Specify an actor tag name that matches the Simulation 3D Message Get block Signal name parameter. 
- Navigate to the Level Blueprint. 
- Find the blueprint method for the - Sim3DSetactor class based on the data type and size specified by the Simulation 3D Message Get block Data type and Message size parameters.- For example, in Unreal Editor, this diagram shows that - Write Array Booleanis the method for the- Sim3DSetBooleanactor class that sends Boolean data type of array size 30. 
- Compile and save the scene. 
 - Note - By default, the Double Lane Change scene has a - Sim3DSetBooleanactor with tag name- NumOfConesHit.- C++ class - Create a new actor class for the mesh or asset that you want the Simulink model to interact with. Derive it from - ASim3dActor.
- In the new actor class: - Declare a pointer to the signal name as a class field. 
- Get the class tag. 
- Create a signal writer and assign the pointer in the method - Sim3dSetup.
- In the method - Sim3dStep, invoke the- WriteSimulation3DMessagefunction to write the data to the Simulink model.
- Delete the signal writer in the method - Sim3dReleaseof the actor.
 
 - For more information about the Unreal Editor, see the Unreal Engine Documentation. 
Ports
Output
Parameters
Version History
Introduced in R2025a
