The 3D World Editor is a native VRML and X3D editor.
For an example that shows how to see the 3D World Editor to create a virtual world, see Build and Connect a Virtual World.
The 3D World Editor works on all supported platforms for the Simulink® 3D Animation™ product.
The 3D World Editor is installed as part of the Simulink 3D Animation installation. It is the default virtual world editor.
As you create a virtual world, you can use a different editor for individual phases of the process.
Choose an editor that best meets your needs. For a description of the benefits and limitations of different types of editors, see Choose a Virtual World Editor.
The file formats for the 3D World Editor are VRML and X3D.
The 3D World Editor supports all VRML97 types and language elements, except as noted.
For general VRML limitations relating to the Simulink 3D Animation software as a whole, see VRML Compatibility.
For general X3D limitations relating to the Simulink 3D Animation software as a whole, see X3D Support.
You cannot create or edit
image contents. Existing
PixelTexture node image
contents are fully preserved
Use the 3D World Editor to specify VRML or X3D to create 3-D virtual worlds that you can connect to a Simulink model.
Use the 3D World Editor to:
To create a virtual world, assemble nodes. You can add nodes that specify many aspects of a virtual world, such as:
Appearance (for example, font style, color, and material)
Navigation information (for example, navigation mode and headlights)
Geometry (for example, boxes, text, and elevation grids)
Groups (for example, transforms)
Select objects from a set of supplied libraries or from custom libraries for:
Components (for example, geometric objects, backgrounds, aircraft, vehicles, landscapes, and architecture)
Use a supplied template as a starting point for a virtual world.
The 3D World Editor includes template virtual world 3D files that you can use as a starting point for creating virtual reality worlds. Some examples of templates are the Earth, road, sea, and terrain virtual world templates.
To access templates, use one of the following approaches:
Select File > New From Template.
Select the New File From Template button .
A template file name displayed in the 3D World Editor always
To adapt the template world for your application, edit the file. To save your changes, use the File > Save As option. You cannot overwrite an existing template file.
You can create your own template files. Store them in a different folder than the folder used for template files provided with Simulink 3D Animation.
In virtual worlds that you create, you can reference nodes, such as texture files, that appear in the template files provided with Simulink 3D Animation.