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simscape.multibody.PrismaticPrimitiveActuationForce Class

Namespace: simscape.multibody

Construct actuation force for prismatic joint primitive

Since R2024a

Description

Use an object of the simscape.multibody.PrismaticPrimitiveActuationForce class to construct an actuation force to apply to a prismatic joint primitive in a compiled multibody system.

Class Attributes

Sealed
true
ConstructOnLoad
true
RestrictsSubclassing
true

For information on class attributes, see Class Attributes.

Creation

Description

force = simscape.multibody.PrismaticPrimitiveActuationForce constructs an actuation force of 0 N.

force = simscape.multibody.PrismaticPrimitiveActuationForce("Computed") constructs a prismatic primitive that computes the actuation force required to satisfy the motion inputs to the compiled multibody system.

force = simscape.multibody.PrismaticPrimitiveActuationForce(value) constructs an actuation force with the specified value.

Input Arguments

expand all

Actuation force, specified as a simscape.Value object that scalar with a unit of force.

Examples

Create Actuation Force for Prismatic Joint Primitive

Create an actuation force and specify its value as 5 N.

force = simscape.multibody.PrismaticPrimitiveActuationForce(...
                                      simscape.Value(5,"N"))
force = 

  PrismaticPrimitiveActuationForce

  Value: 5 : N

Version History

Introduced in R2024a