surface area of a 3D surface
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I have data for 3D points and I have made a surface using these points. Is there a way to get surface area of this 3D surface.

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Roger Stafford
le 6 Mar 2016
If you know the 3D coordinates of each of the three vertices for each triangle in your diagram, then just take the sum of all the triangles' areas.
For example, if P1, P2, and P3 are 3D coordinate vectors of the three respective vertices of some particular triangle, then its area is given by:
AreaP1P2P3 = 1/2*norm(cross(P2-P1,P3-P1));
1 commentaire
M.S. Khan
le 24 Août 2020
Hi Rogar, if P1, P2............................Pn, then how will we proceed. Please i have shared same question in the forum. Could you please guide me how to proceed. Regards
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Jerry Campbell
le 28 Oct 2020
Modifié(e) : DGM
le 2 Juil 2025
Hi M. S.
I created a simple Cube with sides of 100mm in AutoCad then exported the STL file
I then used the following code to calculate the volume and surface area of the cube.
unzip('Unit Cube 100mm v1.stl.zip') % EDIT
% Create PDE Model
UnitCubeModel = createpde();
% Import STL file into Geometry of Model
UnitCubeModelGeometry = importGeometry(UnitCubeModel,'Unit Cube 100mm v1.stl');
% Generate Mesh for Model
UnitCubeMesh = generateMesh(UnitCubeModel);
% V for vertices and F for the facets
% allDisplayFaces is backward compatible method of the Geometry Object
[F, V] = UnitCubeModelGeometry.allDisplayFaces();
% Perform cross product across all the Facets and Vertices in the Model
a = V(F(:, 2), :) - V(F(:, 1), :);
b = V(F(:, 3), :) - V(F(:, 1), :);
c = cross(a, b, 2);
% Calculate Surface Area and Volume of Model
modelSurfaceArea = 1/2 * sum(sqrt(sum(c.^2, 2)));
modelVolume = volume(UnitCubeMesh);
% Plot the PDE Model
pdegplot(UnitCubeModel,'FaceLabels','on','FaceAlpha',0.5);
% Display the Volume and Surface Area
disp("Volume of Model = " + modelVolume);
disp("The surface area of the Model = " + modelSurfaceArea);
1 commentaire
DGM
le 2 Juil 2025
EDITOR'S NOTE:
I attached the STL model as an archive so that the code could be demo'd on the forum.
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