Is it possible to create transparent font on a graphics component?
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I would like to create a text object which has transparent lettering, not just a transparent background. Id rather not have to convert it to an image as I want to still use the text properties/methods after creating the object in response to user input.
Walter Roberson on 26 Mar 2018
Ummm, so where ever the transparent text is placed, the object "underneath" it along the line of sight should be made transparent? If there are multiple layers then should only the top-most along the line of sight be made transparent or everything all the way through? If there are two objects at equal distance along the line of sight then should they both be made transparent or should only one of them be, paying attention to to sortorder
Now if it is to pay attention to sortorder then notice in Mike's 2D example that outlines can end up being drawn: how should a "one layer exposed only" rule be processed at those edges?
OK, and to confirm, exactly what is made transparent is to vary in real time as the user rotates the scene in three-space?
Would it be acceptable to to simply grab the axes background color and render the font in that? That would typically be an off-white.