A résolu


Count number of words in string
Count number of words in string E.g. 'hi', answer is 1 'hi hi', answer is 2 'I enjoy cody', answer is 3

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Question


binary mapping continuous ones or not
we have divided a 256*256 matrix into 4*4 matrix and we have got 4096 combination.now we want to map these 4*4 matrix to binay 1...

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réponse

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Beginner's Problem - Squaring
Try out this test problem first. Given the variable x as your input, square it by two and put the result in y. Examples: ...

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07 - Common functions and indexing 5
Create the vector _lin_: <<http://samle.dk/STTBDP/Assignment1_7e.png>> (the integers from 1 to 20) Make every other val...

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07 - Common functions and indexing 3
Define _eMat_: <<http://samle.dk/STTBDP/Assignment1_3e.png>> Create the variable _eMat2_, which is equal to _eMat_ with th...

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A résolu


Solving Quadratic Equations (Version 1)
Quadratic equations have the form: ax^2 + bx + c = 0. Example: x^2 + 3x + 2 = 0, where a = 1, b = 3, and c = 2. The equation has...

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Wind Chill Computation
On a windy day, a temperature of 15 degrees may feel colder, perhaps 7 degrees. The formula below calculates the "wind chill," i...

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03 - Matrix Variables 6
Make _fMat_ be a 5x3 matrix of random integers with values from -3 to 3 (Hint: use *randi*)

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04 - Scalar Equations 1
Define the variable a: <<http://samle.dk/STTBDP/Assignment1_4-a.png>> Use this to calculate x: <<http://samle.dk/STTBD...

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05 - Vector Equations 1
Define the vector _cVec_: <<http://samle.dk/STTBDP/Assignment1_2c.png>> (all the numbers from 5 to -5 in increments of -0....

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A résolu


07 - Common functions and indexing 6
Create a variable _m_ as a magic square with the size 6 x 6 Magic squares are defined as square matrices, where the sum of a...

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04 - Scalar Equations 2
Define the variables a and b: <<http://samle.dk/STTBDP/Assignment1_4-a.png>> <<http://samle.dk/STTBDP/Assignment1_4-b.png>...

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04 - Scalar Equations 3
Define the variables a, b, and c: <<http://samle.dk/STTBDP/Assignment1_4-a.png>> <<http://samle.dk/STTBDP/Assignment1_4-b....

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A résolu


07 - Common functions and indexing 1
Define _cMat_: <<http://samle.dk/STTBDP/Assignment1_3c.png>> ( _cMat_ = 10x10 matrix where the numbers from 1 to 100 runs ...

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A résolu


06 - Matrix Equations 3
Define the matrices _aMat_, _bMat_, and _cMat_: <<http://samle.dk/STTBDP/Assignment1_3a.png>> ( _aMat_ = 9x9 matrix full o...

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06 - Matrix Equations 1
Define the vectors _aVec_ and _bVec_ and the matrix _aMat_: <<http://samle.dk/STTBDP/Assignment1_2a.png>> and <<http:/...

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06 - Matrix Equations 2
Define the vectors _aVec_ and _bVec_: <<http://samle.dk/STTBDP/Assignment1_2a.png>> and <<http://samle.dk/STTBDP/Assig...

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03 - Matrix Variables 5
Make the following variable: <<http://samle.dk/STTBDP/Assignment1_3e.png>>

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02 - Vector Variables 3
Make the following variable: <<http://samle.dk/STTBDP/Assignment1_2c.png>> (all the numbers from 5 to -5 in increments of ...

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A résolu


03 - Matrix Variables 2
Make the following variable: <<http://samle.dk/STTBDP/Assignment1_3b.png>> A 9x9 matrix of zeros, but with the following v...

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02 - Vector Variables 5
_eVec_ = _Hello_ ( _eVec_ is a string, which is a vector of characters )

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02 - Vector Variables 4
Make the following variable: <<http://samle.dk/STTBDP/Assignment1_2d.png>> (Logarithmically spaced numbers between 1 and 1...

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02 - Vector Variables 1
Make the following variable: <<http://samle.dk/STTBDP/Assignment1_2a.png>>

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03 - Matrix Variables 4
Make the following variable: <<http://samle.dk/STTBDP/Assignment1_3d.png>> A 3x4 NaN (Not a Number) matrix (Hint: use ...

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03 - Matrix Variables 3
Make the following variable: <<http://samle.dk/STTBDP/Assignment1_3c.png>> A 10x10 matrix where the numbers from 1 to 100 ...

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01 - Scalar variables
Create the following variables: <<http://samle.dk/STTBDP/Assignment1_1.png>>

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02 - Vector Variables 2
Make the following variable: <<http://samle.dk/STTBDP/Assignment1_2b.png>>

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03 - Matrix Variables 1
Make the following variable: <<http://samle.dk/STTBDP/Assignment1_3a.png>> A 9x9 matrix full of 2's (Hint: use *ones* o...

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A résolu


Y=X
Given an input variable x, output a variable y that is equal in value to x. Example: Input x = 1 Output y is 1 Inp...

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Add 7
Given an input variable x, output a variable y that is 7 greater than x. Example: Input x = 1 Output y is 8 Input ...

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