Creating an Arduino-Based Obstacle Game Using Simulink and Stateflow - MATLAB & Simulink
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    Creating an Arduino-Based Obstacle Game Using Simulink and Stateflow

    To progress through the game, the user needs to press the appropriate pushbuttons whenever a random combination of LEDs illuminate.

    To run this demo:

    Step 1: Plug the Arduino® board into your computer

    Step 2: Run the provided Simulink® model in external mode to verify that it works

    Published: 15 Nov 2016