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sim3d.environment.GeospatialConfiguration

Create 3D environment in Unreal Engine

Since R2024b

    Description

    The sim3d.environment.GeospatialConfiguration object implements a 3D simulation environment that is rendered by using the Unreal Engine® from Epic Games®. The Aerospace Blockset™ Interface for Unreal Engine Projects integrates the 3D simulation environment with Simulink® so that you can query the world around the vehicle and virtually test perception, control, and planning algorithms.

    Note

    sim3d.environment.GeospatialConfiguration requires Simulink 3D Animation™.

    Creation

    Description

    gsConfig = sim3d.environment.GeospatialConfiguration(Name = Value) creates a sim3d.environment.GeospatialConfiguration object that defines the 3D environment in the Unreal Engine specified by options using one or more optional name-value arguments.

    Output Arguments

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    Geospatial object, returned as a sim3d.environment.GeospatialConfiguration object.

    Properties

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    ID of stored token, specified as a string. To create this token, create a Cesium Ion® account, then generate the token through this account. The Authentication Manager stores the token from Cesium Ion. For more information, see Visualize with Cesium and https://ion.cesium.com/.

    Use Earth center as origin (ECEF), specified as 0 (false) or 1 (true). Set this property to true to position aerospace vehicles with respect to the Earth center.

    Height at georeference point on the globe, specified as a real scalar. This parameter represents the height above the 1984 World Geodetic System (WGS84) ellipsoid model of the Earth at the latitude and longitude specified in OriginLatitude and OriginLongitude.

    Dependencies

    To use this property, set Use Earth center as origin (ECEF) to off.

    Latitude, specified as a real scalar in decimal degrees.

    Dependencies

    To use this property, set Use Earth center as origin (ECEF) to off.

    Longitude, specified as a real scalar in decimal degrees.

    Dependencies

    To use this property, set Use Earth center as origin (ECEF) to off.

    Raster overlay type, specified as Aerial, Aerial with labels, or Road.

    Local dataset IDs, specified as an array or vector.

    Georeferenced, location-accurate Sun Sky actor, specified as 0 (false) or 1 (true).

    Current Solar time, specified as scalar hours from midnight.

    Dependencies

    To use this property, set UseAdvancedSunSky to on.

    Time zone, specified as hours offset from Greenwich Mean Time (GMT). To specify hours before GMT, use a minus sign (-).

    Dependencies

    To use this property, set UseAdvancedSunSky to on.

    Day, specified as a scalar in the range 1 and 31.

    Dependencies

    To use this property, set UseAdvancedSunSky to on.

    Month, specified as a scalar from 1 to 12.

    Dependencies

    To use this property, set UseAdvancedSunSky to on.

    Year, specified as a scalar real.

    Select this check box to enable daylight saving time.

    Dependencies

    To use this property, set UseAdvancedSunSky to on.

    Start day of daylight saving time, specified as a scalar from 1 to 31.

    Dependencies

    To use this property, set UseAdvancedSunSky to on.

    Start month of daylight saving time, specified as a scalar from 1 to 12.

    Dependencies

    To use this property, set UseAdvancedSunSky to on.

    Last day of daylight saving time, specified as a scalar from 1 to 31.

    Dependencies

    To use this property, set UseAdvancedSunSky to on.

    Last month of daylight saving time, specified as a scalar from 1 to 12.

    Dependencies

    To use this property, set UseAdvancedSunSky to on.

    Hour when daylight saving time switches, specified as a scalar from 1 to 24.

    Dependencies

    To use this property, set UseAdvancedSunSky to on.

    Version History

    Introduced in R2024b