Entities in an event-based system can also acquire and release resources, which can represent supplies, machines, or even people that entities use to complete a task or event.
The entities can be batched and they can have complex composite structure that carries information about the attributes, structure, and timers of the original entities combined.
Use resource blocks to share commodities in your model.
Use the Selected Resources table of the Resource Acquirer block to receive the resource amount definition from the block dialog box or an entity attribute.
Simulink.SimulationInput object to create simulation
sets to test the results and to perform model optimization.
Combine entities from different paths.
Common workflows involving Entity Find block to find and extract entities.