transformDirection
Class: simscape.multibody.Transformation
Namespace: simscape.multibody
Description
xv = transformDirection(
transforms a set of 3-D column vectors that represent directions. The rotational part of the
transformation changes the orientations for the directions. The translational part does not
affect the 3-D column vectors because directions do not have offset.T,v)
v argument specifies the vectors of the directions,
T argument specifies a desired transformation used to change the
directions. xv argument returns the computed 3-D column vectors, and
each column vector represents a transformed direction. The returned vectors,
xv, have the same format as v.
If the T argument is the transformation from follower frame to base
frame, and the ith column of the v argument is a
direction resolved in follower frame, then the ith column of the
xv argument is the same direction resolved in base frame.
Input Arguments
Output Arguments
Version History
Introduced in R2022a