Aero.Node Class
Namespace: Aero
(To be removed) Create node object for use with virtual reality animation
Simulink 3D Animation Viewer used by Aero.Node has been removed.
            Aero.VirtualRealityAnimation does not open or play animations. Use sim3d
        classes in Unreal Engine 3d Environment to create and
        view a 3D environment instead. For more information on transitioning to the new 3D
        environment, see Transition Aero.VirtualRealityAnimation to Unreal Engine 3D Environment.
Description
Aero.Node creates a node object for use with virtual reality animation
        Aerospace Toolbox license.
The Aero.Node class is a handle class.
Creation
Description
h = Aero.Node
Properties
Methods
Algorithms
Typically, you do not need to create a node object with this method. This is because the
        .wrl file stores the information for a virtual reality scene. During the
      initialization of the virtual reality animation object, any node with a DEF
      statement in the specified .wrl file has a node object created.
When working with nodes, consider the translation and rotation. Translation is a 1-by-3
      matrix in the aerospace body coordinate system defined for the Aero.VirtualRealityAnimation object or another coordinate system. In the latter
      case, you can use the CoordtransformFcn
      function to move it into the defined aerospace body coordinate system. The defined aerospace
      body coordinate system is defined relative to the screen as x-left,
        y-in, z-down. 
Rotation is a 1-by-3 matrix, in radians, that specifies the rotations about the right-hand
        x-y-z coordinate axes. The order of
      application of the rotation is z-y-x
      (yaw, pitch, and roll (Y-P-R)). This
      function uses the CoordtransformFcn
      to apply the translation and rotation from the input coordinate system to the defined
      aerospace body coordinate system. The function then moves the translation and rotation from
      the defined aerospace body coordinate system to the defined VRML
        x-y-z coordinates for the Aero.VirtualRealityAnimation object. The defined VRML coordinate system is defined
      relative to the screen as x-right, y-up,
        z-out.
Version History
Introduced in R2007b