Create a roadrunner object, specifying the
path to an existing project. For example, this code shows the path to a project, on a
Windows® machine, located at "C:\RR\MyProject". This code assumes that
RoadRunner is installed in the default location, and returns an object,
rrApp, that provides functions for performing basic tasks such as
opening, closing, and saving scenes and projects.
Note
If you are opening RoadRunner from MATLAB® for the first time, or if you have changed the RoadRunner installation location since you last opened it from MATLAB, you can use the roadrunnerSetup function to specify new default
project and installation folders to use when opening RoadRunner. You can save these folders between MATLAB sessions by selecting the Across MATLAB
sessions option from the corresponding drop down.
Open an existing scene in RoadRunner by using the openScene function, specifying the
roadrunner object rrApp and the filename of the
specific scene that you want to open. Then, use the newScenario function to
create a new
scenario.
Create an object for the RoadRunner authoring API, rrApi, that references the object for the
current RoadRunner instance rrApp. The rrApi object enables you
to programmatically author scenes and scenarios, such as by adding and modifying roads, actors,
and logic components, using MATLAB.
Extract the scene and scenario objects from the
Scene and
Scenario properties of the authoring API object
rrApi,
respectively. The extracted
Scene object enables you to specify the scene in
which to add scene components such as roads and lanes. The extracted
Scenario (RoadRunner Scenario) object
enables you to specify the scenario in which to add scenario components such as actors and
logic.
Extract the object for your
RoadRunner project from the
Project property of the authoring API object
rrApi. The extracted
Project object enables you to
specify the project folder for the current
RoadRunner session from which to retrieve asset objects. You can use the asset objects to
assign assets to roads in your scene, or to actors in your
scenario.
Add a Vehicle actor to the
scenario. Use the getAsset function
to extract a VehicleAsset object, mySedan, that
represents the Sedan.fbx asset in the project
prj. Then, use the addActor function,
specifying the scenario object scnro, the asset object, and the
location at which to place the actor. Place the vehicle actor car
at the world origin, specified as [0 0 0].
If you do not know the exact coordinates at which
you want to place the actor, you can relocate the actor based on an existing point or
anchor. For example, you can use findSceneAnchor to
reference an existing anchor in the scene, then use anchorToPoint to
relocate the actor from its current location to the location specified by the
referenced anchor.
Use autoAnchor to Create Scenario Anchor
Extract the object that represents the route for car by
specifying the Route property of carPoint and
assigning it to the variable rrRoute. Then, use the addPoint function
to add a new point, rrPoint, to the route at [0 0
0].
Use autoAnchor to
anchor the new point to the road, and specify "preserve-pose" as
the pose preservation option to retain the current position and tangent heading of
rrPoint. Because there is no existing anchor near
rrPoint, RoadRunner Scenario creates a new scenario anchor.
Retrieve the ScenarioAnchorPoint object for the newly created
scenario anchor by extracting the AnchorPoint property of the
Point object rrPoint. You can use the scenario
anchor object scnroAnchor to specify positions for the actors and
anchor them to roads in your scenario. For more information, see anchorToPoint.