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Robot Dynamics

This topic details the different elements, properties, and equations of rigid body robot dynamics.Robot dynamics are the relationship between the forces acting on a robot and the resulting motion of the robot. In Robotics System Toolbox™, manipulator dynamics information is contained within a rigidBodyTree object, which specifies the rigid bodies, attachment points, and inertial parameters for both kinematics and dynamics calculations.

Note

To use dynamics object functions, you must set the DataFormat property of the rigidBodyTree object to "row" or "column". These setting accept inputs and return outputs as row or column vectors, respectively, for relevant robotics calculations, such as robot configurations or joint torques.

Dynamics Properties

When working with robot dynamics, specify the information for individual bodies of your manipulator robot using these properties of the rigidBody objects:

  • Mass — Mass of the rigid body in kilograms.

  • CenterOfMass — Center of mass position of the rigid body, specified as a vector of the form [x y z]. The vector describes the location of the center of mass of the rigid body, relative to the body frame, in meters. The centerOfMass object function uses these rigid body property values when computing the center of mass of a robot.

  • Inertia — Inertia of the rigid body, specified as a vector of the form [Ixx Iyy Izz Iyz Ixz Ixy]. The vector is relative to the body frame in kilogram square meters. The inertia tensor is a positive definite matrix of the form:

    A 3-by-3 matrix. The first row contains Ixx, Ixy, and Ixz. The second contains Ixy, Iyy, and Iyz. The third contains Ixz, Iyz, and Izz.

    The first three elements of the Inertia vector are the moment of inertia, which are the diagonal elements of the inertia tensor. The last three elements are the product of inertia, which are the off-diagonal elements of the inertia tensor.

For information related to the entire manipulator robot model, specify these rigidBodyTree object properties:

  • Gravity — Gravitational acceleration experienced by the robot, specified as an [x y z] vector in m/s2. By default, there is no gravitational acceleration.

  • DataFormat — The input and output data format for the kinematics and dynamics functions, specified as "struct", "row", or "column".

Dynamics Equations

Manipulator rigid body dynamics are governed by this equation:

ddt[qq˙]=[q˙M(q)1(C(q,q˙)q˙G(q)J(q)TFExt+τ)]

also written as:

M(q)q¨=C(q,q˙)q˙G(q)J(q)TFExt+τ

where:

  • M(q) — is a joint-space mass matrix based on the current robot configuration. Calculate this matrix by using the massMatrix object function.

  • C(q,q˙) — is the coriolis terms, which are multiplied by q˙ to calculate the velocity product. Calculate the velocity product by using by the velocityProduct object function.

  • G(q) — is the gravity torques and forces required for all joints to maintain their positions in the specified gravity Gravity. Calculate the gravity torque by using the gravityTorque object function.

  • J(q) — is the geometric Jacobian for the specified joint configuration. Calculate the geometric Jacobian by using the geometricJacobian object function.

  • FExt — is a matrix of the external forces applied to the rigid body. Generate external forces by using the externalForce object function.

  • τ — are the joint torques and forces applied directly as a vector to each joint.

  • q,q˙,q¨ — are the joint configuration, joint velocities, and joint accelerations, respectively, as individual vectors. For revolute joints, specify values in radians, rad/s, and rad/s2, respectively. For prismatic joints, specify in meters, m/s, and m/s2.

To compute the dynamics directly, use the forwardDynamics object function. The function calculates the joint accelerations for the specified combinations of the above inputs.

To achieve a certain set of motions, use the inverseDynamics object function. The function calculates the joint torques required to achieve the specified configuration, velocities, accelerations, and external forces.

See Also

Functions

Objects

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