An entity path is a connection from the entity output port of a block to the entity input port of another block in SimEvents® library. You can use these blocks to route entities in your model. For more information, see Role of Paths in SimEvents Models.
This example shows how to route vehicles to two different pumps in a gas station by controlling an Entity Output Switch block.
Use messages to change Entity Output Switch output port.
Route entities using switch attributes.
Open or close a gate using the Entity Gate block.
This example shows how to build a model to store and match entities representing bicycle components.
What entity paths represent.
What gates represent in various models.
An entity path is a connection from an entity output port to an entity input port, depicted as a line connecting the entity ports of two SimEvents blocks.