Main Content

Type Editor

Create, modify, and manage types, such as bus objects

Description

The Type Editor lets you interactively create, modify, and manage types.

Supported types include:

The Type Editor has two variations:

  • The standalone Type Editor opens in a new window and supports the base workspace and data dictionaries. The Sources pane lets you quickly switch among the available sources.

  • The docked Type Editor opens in the context of a model window and supports the data sources used by the model. For example, if the model uses a data dictionary, the Type Editor displays the types from that dictionary. Otherwise, the Type Editor displays the types from the base workspace. (since R2023b)

Regardless of how the Type Editor displays, it has an interactive table that provides information about the objects, such as hierarchy and properties.

To select which columns appear in the table, change the view, or right-click a column title and select the desired columns. Supported views include:

  • Default (docked Type Editor only) — Data type and data source columns

  • Value — Columns relevant to simulation

  • Code (standalone Type Editor only) — Columns relevant to code generation

  • All — All columns

Tip

To group the types by data source in the docked Type Editor, right-click the DataSource column title. Then, select Group by This Column. To ungroup the types, right-click the column title. Then, select Remove Grouping.

Use the table to:

  • Filter objects — Enter a universal filter or a column-specific filter.

  • Edit objects — Double-click a value in the table and enter a new value. When you enter a value that is not supported, a diagnostic message appears in this pane.

  • Batch edit objects — Select objects of the same type that you want to edit. Double-click a value of one of the selected objects and enter a new value. The new value applies to all selected objects.

  • Navigate among types — Right-click an object that references another object and select Go to. Alternatively, click an object to highlight its referenced object. Use this navigation to bring you to the editable instance of a bus object and its elements.

  • Reorder nested objects — Drag the nested objects to a new position.

  • Cut, copy, and paste objects — Right-click an object and select the desired action. Alternatively, in the standalone Type Editor, use the standard keyboard shortcuts for these actions.

  • Delete objects — Click the Delete button. Alternatively, in the standalone Type Editor, press Delete.

Note

When you delete a bus object, you also delete the bus element objects it contains. Update any blocks that specify the deleted object. To find where a bus object is used in a model, see Finding Blocks That Use a Specific Variable.

Note

Changes that create, reorder, or delete objects take effect immediately in the base workspace. The interactive table does not support undo or redo actions.

To focus on one object at a time and edit the object properties, use the Property Inspector. When you select an object in the Type Editor, the Property Inspector shows the properties of that object. In the Property Inspector, when you enter a value that is not supported by a property, a diagnostic message appears. To undo or redo a change, right-click the corresponding box. Then, select Undo or Redo.

How you access the Property Inspector depends on the variation of the Type Editor that you have open.

  • Standalone Type Editor — Use the Properties pane.

  • Docked Type Editor — From the Simulink® Toolstrip, on the Simulation tab, in the Prepare gallery, select Property Inspector.

The Type Editor can export object definitions to a MAT file (.mat) or function (.m).

To create a MATLAB® structure or Simulink.Parameter object from a Simulink.Bus object, use the standalone Type Editor.

Standalone Type Editor

Open the Type Editor

Open the standalone Type Editor.

  • In the MATLAB Command Window, enter typeeditor.

  • In the docked Type Editor, click Open standalone Type Editor.

Open the docked Type Editor.

  • In the Simulink Toolstrip, on the Modeling tab, in the Design section, click the down arrow on the far right. Then, under Design, click Type Editor.

  • In the Simulink Editor, press Ctrl+Shift+P.

Examples

expand all

You can create types in the base workspace or a data dictionary with the Type Editor.

The default location for a new type depends on the context of the Type Editor. To manage types in multiple locations quickly, use the standalone Type Editor.

In the standalone Type Editor, use the Sources pane to switch among data dictionaries and the base workspace.

To open a data dictionary in the standalone Type Editor:

  1. In the Type Editor toolstrip, click Open for an existing dictionary or New for a new dictionary.

  2. In the dialog box that opens, specify the data dictionary that you want to use.

  3. Click Open or Save, depending on whether you are opening an existing or new dictionary.

In the docked Type Editor, the location for new types depends on the data source of the corresponding model. When the model uses a data dictionary, the default location for the new type is the data dictionary. Otherwise, the default location for the new type is the base workspace.

To add a data dictionary to your model via the docked Type Editor:

  1. Click the Link dictionary button.

  2. In the Model Properties dialog box that opens, click Browse for an existing dictionary or New for a new dictionary.

  3. In the dialog box that opens, specify the data dictionary that you want to use.

  4. Click Open or Save, depending on whether you are opening an existing dictionary or creating a dictionary.

  5. To commit the change, in the Model Properties dialog box, click OK.

Alternatively, to remove a data dictionary from your model via the docked Type Editor:

  1. Click the Save or link dictionary button arrow.

  2. In the Model Properties dialog box that opens, delete the dictionary filename from the box.

  3. To commit the change, in the Model Properties dialog box, click OK.

How you create types in the Type Editor depends on whether you open the Type Editor in the context of a model window or as a standalone window.

In the standalone Type Editor:

  1. Click the down arrow on the far right of the Add section to expand the gallery.

  2. Select the type you want to create.

    • Bus — Create a Simulink.Bus object.

    • Connection Bus — Create a Simulink.ConnectionBus object.

    • Alias Type — Create a Simulink.AliasType object.

    • Value Type — Create a Simulink.ValueType object.

    • Numeric Type — Create a Simulink.NumericType object.

    • Enum Type (data dictionary only) — Create a Simulink.data.dictionary.EnumTypeDefinition object.

    Tip

    Toggle the Add to favorites or Remove from favorites button to promote your most commonly used types to the top of the gallery.

  3. To add elements to types, select the type. Then, in the gallery, click the appropriate button once for each element you want to add.

    • Bus Element — Create a Simulink.BusElement object in a Simulink.Bus object.

    • Connection Bus Element — Create a Simulink.ConnectionElement object in a Simulink.ConnectionBus object.

The new type appears in the interactive table.

In the docked Type Editor:

  1. Click the Create types button button arrow.

  2. Select the type you want to create.

    • Bus object — Create a Simulink.Bus object.

    • Connection bus object — Create a Simulink.ConnectionBus object.

    • Alias type — Create a Simulink.AliasType object.

    • Value type — Create a Simulink.ValueType object.

    • Numeric type — Create a Simulink.NumericType object.

    • Enumerated type (data dictionary only) — Create a Simulink.data.dictionary.EnumTypeDefinition object.

  3. To add elements to types, select the type. Then, click the Create elements button once for each element you want to add.

You can import types from a function, script, or MAT file into the Type Editor.

  1. How you import types in the Type Editor depends on whether you open the Type Editor in the context of a model window or as a standalone window.

    • Standalone Type Editor — In the Type Editor toolstrip, click the Import button arrow.

    • Docked Type Editor — Click the Import types into base workspace button arrow.

  2. Select one of the options.

    • MAT File — Import types from a MAT file (.mat).

    • Function or Script — Import types from a MATLAB function or script (.m).

  3. In the Import into Base Workspace dialog box, select the file that defines the types.

  4. Click Open.

The import loads the complete contents of the file, not just the types. The table displays the available types in alphabetical order.

Use filters to quickly find objects by name or property value.

The filter can be a search term or regular expression. For information about regular expressions, see Regular Expressions.

For example, to quickly find objects with a double data type, type double in either:

  • The Filter contents box at the top right of the interactive table

  • The box that appears when you pause on the Type column title, then click the button that appears

As you type, the table updates dynamically to show only the objects whose names or property values match the filter and their parents. The comparison is not case-sensitive.

You can use the Type Editor to modify types in the base workspace and data dictionaries.

To edit one or more types in the Type Editor, use the interactive table.

  1. Select the types that you want to update.

    • To select multiple noncontiguous types, hold Ctrl and select each element.

    • To select multiple contiguous types, hold Shift and select the first and last element.

    • To select all types, first select one type. Then, press Ctrl+A.

  2. Double-click the property value that you want to change for all the selected types. Then, enter the new value.

    When you commit the new value, the change applies to all the selected types that are of the same base type as the type you changed, for example, all the Simulink.Bus objects or all the Simulink.ValueType objects.

You can edit contents in the filtered view just like the unfiltered view. Elements that no longer match the filter disappear from the table. Conversely, if some activity outside the Type Editor changes a filtered type so that the type passes the current filter, the type immediately becomes visible.

Operations affect only the available types. A type that a filter hides is unaffected by the operation. To act on all available types, clear the filter.

To edit one type at a time, use the Property Inspector. Some properties are available only in the Property Inspector.

For bus types:

  • Edit the properties of a bus object and its elements at the top level, not where the bus object is specified as a data type. To go to the editable instance of the object, right-click the dimmed object and select Go to.

  • To reorder bus element objects, select and drag the elements to a new position.

While the Type Editor displays service interfaces, you must use the Architectural Data Editor or Interface Editor (System Composer) to edit their properties. (since R2023b)

When you create or modify types in the base workspace or a data dictionary, save the types for future use. If blocks specify these types, the types are required for simulation.

The Type Editor can save types to a MAT file (.mat), MATLAB function (.m), or data dictionary (.sldd).

To save all the types that are in the base workspace:

  1. How you save types in the Type Editor depends on whether you open the Type Editor in the context of a model window or as a standalone window.

    • Standalone Type Editor — In the Type Editor toolstrip, click the Export button arrow.

    • Docked Type Editor — Click the Export types to MAT file (.mat) or function (.m) button arrow.

  2. Select one of the options.

    • MAT File — Export types to a MAT file (.mat).

    • Function (Cell Format) — Export types to a MATLAB function that uses the more compact cell format.

    • Function (Object Format) — Export types to a MATLAB function that uses the more readable object format.

  3. In the Export dialog box, specify the file name. Then, click Save.

To save a subset of the types that are in the base workspace:

  1. Select the types to save.

  2. Right-click one of the selected types. Then, click one of these options.

    • Export to File — Export the selected types to a file.

    • Export with Dependencies to File — Export the selected types and any types they reference to a file.

  3. Select one of the file options.

    • MAT File — Export types to a MAT file (.mat).

    • Function (Cell Format) — Export types to a MATLAB function that uses the more compact cell format.

    • Function (Object Format) — Export types to a MATLAB function that uses the more readable object format.

  4. In the Export dialog box, specify the file name. Then, click Save.

Alternatively, in the standalone Type Editor, cut or copy the objects from the base workspace. Then, paste them in a data dictionary.

To save the objects in the current data dictionary, your action depends on the variation of the Type Editor that you have open.

  • Standalone Type Editor — In the Sources pane, select the modified dictionary. Then, in the Type Editor toolstrip, click Save.

  • Docked Type Editor — Click the Save or link dictionary button.

Suppose you want to define an interface for a model with a Simulink.Bus object. For this example, the interface receives signals named sine, chirp, constant, pulse, and saw. You want the interface to group all the signals. Within that group, you want the interface to group the sinusoidal and nonsinusoidal signals.

Create three bus objects.

  1. How you create bus objects in the Type Editor depends on whether you open the Type Editor in the context of a model window or as a standalone window.

    • Standalone Type Editor — In the Type Editor toolstrip, in the Add gallery, click Bus three times.

    • Docked Type Editor — Click the Create types button three times.

  2. Name the objects interface, sinusoidal, and nonsinusoidal. Double-click each object name in the table and enter the new name, or use the Property Inspector.

Add Simulink.BusElement objects to the Simulink.Bus objects.

  1. Select the object named interface.

  2. How you add elements to bus objects in the Type Editor varies.

    • Standalone Type Editor — In the Type Editor toolstrip, in the Add gallery, click Bus Element three times.

    • Docked Type Editor — Click the Create elements button three times.

  3. Name the elements constant, sinusoidal_bus, and nonsinusoidal_bus. Double-click each object name in the table and enter the new name, or use the Property Inspector.

  4. Similarly, select the sinusoidal bus object and add two elements to it named sine and chirp.

  5. Similarly, select the nonsinusoidal bus object and add two elements to it named pulse and saw.

Any element in a bus can be another bus, which can in turn contain subordinate buses, to any depth. To mimic this bus hierarchy, a bus element object can specify a bus object data type.

Nest the bus objects named sinusoidal and nonsinusoidal in the bus object named interface.

  1. For the object named sinusoidal_bus, set DataType to Bus: sinusoidal.

  2. For the object named nonsinusoidal_bus, set DataType to Bus: nonsinusoidal.

The object named interface now matches the desired hierarchy for the component interface. To specify the object at a component interface, you can specify it as the data type of In Bus Element, Inport, Out Bus Element, and Outport blocks.

Since R2023b

When you open the Type Editor in the context of a model, the Type Editor displays the types used by a model, regardless of whether they are in the base workspace, a data dictionary, or a referenced data dictionary. The Type Editor helps you find where these types are used in the model by highlighting the corresponding blocks and ports for a selected type.

Open the ComponentBasedModeling project. Then, compile the model that opens. To compile the model, on the Modeling tab of the Simulink Toolstrip, click Update Model or Run. Compiling the model updates the line styles, which you can use to visually identify buses.

To view the types that the model uses, on the Modeling tab, in the Design gallery, click Type Editor. Alternatively, press Ctrl+Shift+P.

The model hierarchy uses Simulink.Bus objects named Controls, Goals, and Sensors.

The Type Editor displays the types from the data dictionary associated with the model, which is a dictionary named ComponentBasedModelingData. This dictionary references a data dictionary named ComponentControllerData. The referenced dictionary is the source of the bus objects.

To display where the model uses a bus object, click the bus object in the Type Editor. For example, click Sensors.

The block diagram highlights the Subsystem block named Controller because the subsystem uses the Sensors bus object.

Double-click the Controller subsystem to open it.

In the Type Editor, click Sensors.

The block diagram highlights two ports because they use the Sensors bus object.

  • The OutBus port of the Subsystem block named double to single1

  • The sensor port of the Model block named Controller

Double-click the Controller model to open it.

The referenced model named ComponentController uses the data dictionary named ComponentControllerData. The Type Editor uses this data dictionary as its new context.

If any types were unique to the ComponentBasedModelingData dictionary, they would no longer appear in the Type Editor.

In the Type Editor, click Sensors.

The block diagram does not highlight blocks or ports because the top-level bus object does not correspond with a visible block or port in the block diagram.

In the Type Editor, expand Sensors. Then, click one of its elements. For example, click the element named x1.

The block diagram highlights the In Bus Element blocks that select the element named x1 from the Sensors bus object.

Since R2023b

When you open the Type Editor in the context of a model, you can use the Type Editor to assign the selected type to a block.

Open the ComponentBasedModeling project. Then, compile the model that opens. To compile the model, on the Modeling tab of the Simulink Toolstrip, click Update Model or Run. Compiling the model updates the line styles, which you can use to visually identify buses.

To open the Type Editor, on the Modeling tab, in the Design gallery, click Type Editor. Alternatively, press Ctrl+Shift+P.

Suppose you want to define the interface that provides the sensor data in the top model. You can use the Simulink.Bus object named Sensors to define this interface.

In the Type Editor, click Sensors.

The sensor port of the Subsystem block named Plant provides the sensor data, but the port is not highlighted because it does not use the Sensors bus object.

On the Subsystem block named Plant, select the sensor port.

In the Type Editor, right-click Sensors. Then, select Assign type to selected blocks and ports.

The sensor port is now highlighted because it uses the Sensors bus object.

Double-click the Subsystem block named Plant.

Two Out Bus Element blocks correspond with the sensor port.

Double-click either of these Out Bus Element blocks.

The Out Bus Element blocks that create the sensor interface are now defined by the Sensors bus object.

You can use the Type Editor to create MATLAB structures for initialization.

Suppose you have a Simulink.Bus object named MyData that contains two elements named temperature and pressure.

  • temperature — Signal with a data type of int16

  • pressure — Nested array of buses with a data type of Bus: PressureBus and dimensions specified as [1 3]

The nested Bus object named PressureBus has two elements named s1 and s2.

MyData bus object in the Type Editor

Right-click the Simulink.Bus object named MyData. Then, select Create MATLAB Structure. Alternatively, in the standalone Type Editor, select the Simulink.Bus object. Then, in the Type Editor toolstrip, click MATLAB Structure.

Specify a name and location for the new MATLAB structure.

The MATLAB structure specifies an initial condition of 0 for each element.

MyData_MATLABStruct = struct;
MyData_MATLABStruct.temperature = int16(0);
MyData_MATLABStruct.pressure = struct;
MyData_MATLABStruct.pressure(1).s1 = 0;
MyData_MATLABStruct.pressure(1).s2 = 0;
MyData_MATLABStruct.pressure(2).s1 = 0;
MyData_MATLABStruct.pressure(2).s2 = 0;
MyData_MATLABStruct.pressure(3).s1 = 0;
MyData_MATLABStruct.pressure(3).s2 = 0;

Optionally, change the initial conditions of the structure elements.

Use the MATLAB structure to specify the Initial condition parameter of a block such as a Unit Delay block.

To create a MATLAB structure for a top-level Simulink.Bus object that defines an array of buses, use the Simulink.Bus.createMATLABStruct function.

Tips

  • A bus object cannot directly or indirectly reference itself. If you define a circular structure, the Type Editor keeps the original data type of the element that would have completed the circle.

  • When you have a model that creates a bus with a Bus Creator block, you can use the Simulink.Bus.createObject function to create the corresponding objects instead of creating each Simulink.Bus and Simulink.BusElement object individually.

Version History

Introduced before R2006a

expand all