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access to a gpuArray from a MEX file?

2 vues (au cours des 30 derniers jours)
Jim Mutch
Jim Mutch le 14 Juil 2011
I did a lot of work with CUDA MEX files before gpuArray was an option. Now I would like to simplify my interface to these MEX files by allowing them to access data that the user has stored in gpuArrays -- but I do not want to rewrite all my code.
So: what I need is a way for my MEX code to access a gpuArray's internal pointer to GPU memory, and other metadata. Is there a way to do this?
I suppose I would also need access to the Parallel Computing Toolbox's CUDA context for this to work.

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Edric Ellis
Edric Ellis le 14 Juil 2011
You're right that you need Parallel Computing Toolbox to access gpuArray functionality. We don't offer a MEX interface with gpuArrays, but we do offer the CUDAKernel which allows you to use gpuArrays together with hand-written CUDA code. Here's the doc for CUDAKernel.
We think that CUDAKernel is easier to use than a MEX layer because you only need to write the "__global__" entry points for CUDA, you don't need to write any of the code to marshal data in and out of mxArrays.
  4 commentaires
Walter Roberson
Walter Roberson le 27 Nov 2011
King Fisher, I recommend that you start a new Question for this.
Daniel Armyr
Daniel Armyr le 18 Mar 2013
With the release of 2013a, though, you can do what the original poster wanted. See this: http://www.mathworks.se/help/distcomp/create-and-run-mex-files-containing-cuda-code.html

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John Melonakos
John Melonakos le 17 Juil 2011
Jacket users have access to the Jacket SDK that has advantages over the other two approaches: http://blog.accelereyes.com/blog/2010/10/29/jacket_sdk_trumps_mex/
  1 commentaire
Jim Mutch
Jim Mutch le 17 Juil 2011
Perhaps, but in my question I said "I do not want to rewrite all my code". So this is off topic.
Do you guys need to pop up in every GPU-related thread?

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