How to control the generation of fixed points within a fixed period of 1ms and gradually generate points (waveforms) according to the progress of the period (time)?
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@Peter,
I did encounter a similar problem when working on one of my client projects. T address your query, I implemented a time-based interrupt-driven system that triggers the generation of waveform points at regular intervals. Hope, this will give you clue to help started with your project.Here is a simplified example to illustrate this concept:
#include stdio.h
#include unistd.h
#include signal.h
#include sys/time.h // Include sys/time.h for struct itimerval and timer functions
int waveform_points = 0;
void generateWaveformPoint() {
// Generate waveform point based on progress
printf("Generated waveform point: %d\n", waveform_points);
waveform_points++; }
void timerHandler(int signal) {
generateWaveformPoint(); }
int main() {
// Set up timer interrupt to trigger every 1ms
struct itimerval timer;
signal(SIGALRM, timerHandler);
timer.it_value.tv_sec = 0;
timer.it_value.tv_usec = 1000; // 1ms
timer.it_interval = timer.it_value;
setitimer(ITIMER_REAL, &timer, NULL);
// Simulate other tasks within the 1ms cycle
while (1) {
// Perform other tasks
usleep(500); // Simulate task taking 0.5ms }
return 0; }
Please see attached results.
So, The generateWaveformPoint() function generates a waveform point based on the progress of the time period, then the timerHandler() function is called when the timer interrupt occurs (every 1ms) and triggers the generation of a waveform point and the main() function sets up a timer interrupt to trigger every 1ms and simulates other tasks within the 1ms cycle. By using interrupts and handling waveform generation in a time-driven manner, you can ensure that new points are generated at regular intervals without missing or overwriting existing points.
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