Why makehgtform creates 4x4 matrices? Why not 3x3?

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Mike Garrity
Mike Garrity le 1 Oct 2015

3 votes

Actually, I just put a post on the MATLAB Graphics blog which tells the story of why they're 4x4 matrices. You can check it out here.

1 commentaire

Mr M.
Mr M. le 3 Oct 2015
Modifié(e) : Mr M. le 3 Oct 2015
thanks, this makes sense, however it is strange that homogeneous coordinates are not mentioned in the original description page

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Thorsten
Thorsten le 1 Oct 2015
Modifié(e) : Thorsten le 1 Oct 2015

1 vote

Rotation and scaling transformation matrices only require three columns. But, in order to do translation, the matrices need to have at least four columns. This is why transformations are often 4x4 matrices. from http://www.tomdalling.com/blog/modern-opengl/explaining-homogenous-coordinates-and-projective-geometry/

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