GPU performance with short vectors

11 vues (au cours des 30 derniers jours)
MatlabNinja
MatlabNinja le 30 Mar 2016
Modifié(e) : Joss Knight le 20 Avr 2016
Hello - I see GPU computation underperforming when used for vector manipulation with short lengths.
>> a = rand(1000000, 100,'gpuArray');
>> b= gather(a);
>> tic; for i=1:100 ; eval('q = zeros(1000000,1);for i = 1:100; q = b(:,i)+q;end') ; end;doc
Elapsed time is 45.489811 seconds.
>>tic; for i=1:100 ; eval('qq = zeros(1000000,1);for i = 1:100; q = a(:,i)+q;end') ; end;toc
Elapsed time is 0.875140 seconds.
same when done for short vectors see GPU computation under performing:
>> a = rand(200, 100,'gpuArray');
>>b= gather(a);
>> tic; for i=1:100 ; eval('q = zeros(200,1);for i = 1:100; q = b(:,i)+q;end') ; end;doc
Elapsed time is 0.021727 seconds.
>>tic; for i=1:100 ; eval('qq = zeros(200,1);for i = 1:100; q = a(:,i)+q;end') ; end;toc
Elapsed time is 0.833865 seconds.
Any insight will be appreciated.
Thank you.

Réponse acceptée

Joss Knight
Joss Knight le 20 Avr 2016
Modifié(e) : Joss Knight le 20 Avr 2016
Computation in a GPU core is significantly slower than in a modern CPU core. It makes up for that by having a lot of them - thousands. If you don't give it thousands of things to do at once, you're never going to beat the CPU.
In your simple computation above you are unnecessarily using a loop. This may have been for illustrative purposes, but if it reflects your actual code, you will gain back your performance by removing the loop, i.e.
q = sum(a, [], 2);

Plus de réponses (1)

Walter Roberson
Walter Roberson le 30 Mar 2016
Do not use eval() for this. use timeit()
  3 commentaires
Walter Roberson
Walter Roberson le 30 Mar 2016
Good point.
MatlabNinja
MatlabNinja le 30 Mar 2016
Thank you for your insight. time and gputimeit gives very similar results and shows similar trend where smaller vector(a & b above) had worse run performance when run on GPU.

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