Add items to popupmenu through code (GUIDE)

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Björn Persson
Björn Persson le 28 Déc 2016
Commenté : Björn Persson le 28 Déc 2016
Hi. I am not too familiar with GUIDE yet, I just started using it. I want to add items to the popupmenu from a textfile. I found a way to do it using uicontrol(), but then I don't have the same options as I. What I do is:
signalGenerators=importdata('availableSignalGenerators.txt').';
handleToListbox = uicontrol('Style', 'popup','Position', [20 60 200 60], 'String', signalGenerators);
This creates a popup-menu with all the available signal generators listed in availableSignalGenerators.txt. I don't see how I could import entries like this in GUIDE. Please help!

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Image Analyst
Image Analyst le 28 Déc 2016
I don't know what this means "I don't have the same options as I."
Anyway, just place a popup on your figure within GUIDE using the toolbar. Then set it's string value:
signalGenerators=importdata('availableSignalGenerators.txt').';
handles.popup1.String = signalGenerators; % If using R2014b or later
% OR
set(handles.popup1.String, 'String', signalGenerators); % R2014a or earlier
You can do that in either the OpeningFcn() or OutputFcn() - both get executed before your GUI is made available to the user.
  1 commentaire
Björn Persson
Björn Persson le 28 Déc 2016
Perfect, thanks! I just had to modify your code to
handles.popupmenu1.String = signalGenerators;
to match the default values.

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