How to create time varying inertia with Simscape Multibody?
1 vue (au cours des 30 derniers jours)
Afficher commentaires plus anciens
Taeho Oh
le 11 Juil 2017
Modifié(e) : Sebastian Castro
le 26 Oct 2017
Hi.
I want to create an object whose inertia changes according to time or position, and to see how the angular acceleration changes as the object rotates. For example, Figure 1.
So I made it like the Figure 2 and 3. Using a Simscape Multibody.
However, when we measured angular velocity, it showed constant acceleration as shown in Figure 4.
Which part do I need to modify to work as I intended?
0 commentaires
Réponse acceptée
Sebastian Castro
le 11 Juil 2017
Modifié(e) : Sebastian Castro
le 26 Oct 2017
EDIT: Variable solid blocks have been released in R2017b.
OLD ANSWER BELOW
That object has fixed moments of inertia, so it's expected that the angular acceleration stays the same.
More generally, variable-mass/inertia solids are not yet available in the latest version of Simscape Multibody. It is being considered for a future release. If you absolutely need it now, the First Generation block library will let you do this; however, those blocks are no longer maintained and there is functionality that isn't available in that library but is in the latest blocks.
- Sebastian
3 commentaires
Plus de réponses (0)
Voir également
Catégories
En savoir plus sur Bodies dans Help Center et File Exchange
Produits
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!