Effacer les filtres
Effacer les filtres

Translate rotate and scale STL surfaces

96 vues (au cours des 30 derniers jours)
Nataliya Perevoshchikova
Nataliya Perevoshchikova le 30 Jan 2019
Modifié(e) : Brice Kabore le 11 Mai 2020
I imported three STL files (3d) as patch data. I merged nodes. These objects can be plotted with faces and vertices. My next step is to rotate, translate and scale one surface to two surfaces based on vertices. Vizually, I know where should be insertion points of fitted surface to two surfaces.
What would be steps to perform these operations?
  1 commentaire
Brice Kabore
Brice Kabore le 11 Mai 2020
Modifié(e) : Brice Kabore le 11 Mai 2020
For translation
[V, F]=stlread("isopoison.stl"); %although the new stlread version gives a different structure
P=(8,0,0)% translate in x by 8
V = V+ P
For scaling
scale=2.0
V=V*scale% or V(:,1)=V(:,1)*scale
For rotatation you can use this function basically creating a rotation matrix that will be multiplied by V which contain your vertices indice is the axis, 1 for x axis 2 for y ...
function vertex = rotation(V, indice, angle)
% [V, F]=stlread("isopoison.stl");
% angle=-pi/2;
Rz = [ cos(angle), -sin(angle), 0 ;
sin(angle), cos(angle), 0 ;
0, 0, 1 ];
Ry = [ cos(angle), 0, sin(angle) ;
0, 1, 0 ;
-sin(angle), 0, cos(angle) ];
Rx = [ 1, 0, 0 ;
0, cos(angle), -sin(angle);
0, sin(angle), cos(angle) ];
if(indice==1)
vertex = V*Rx;
end
if(indice==2)
vertex = V*Ry;
end
if(indice==3)
vertex = V*Rz;
end
end

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Réponses (1)

KSSV
KSSV le 30 Jan 2019
You need to know about geometric transformations...read here https://pages.mtu.edu/~shene/COURSES/cs3621/NOTES/geometry/geo-tran.html
  2 commentaires
Nataliya Perevoshchikova
Nataliya Perevoshchikova le 30 Jan 2019
Thank you KSSV.
Do you think it would be possibel to tranform geometric objects based on new coordinate system? What I mean by this is to create a new coordinate system of two geometrical objects (Wx, Wz, Wy) where Wx and Wx will be based on minimum distance between vertices from two geometris and max distance between vertices of one geometry, respectively. Wz will be multiplication of Wx and Wz. Same way define coordinate system for object which will be fitted. Somehow translate object to objects based on coordinate systems.
KSSV
KSSV le 30 Jan 2019
It should be possible...

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