Remove points from a mesh

15 vues (au cours des 30 derniers jours)
ibabinaca
ibabinaca le 4 Fév 2019
Commenté : Adam Danz le 4 Fév 2019
I have a mesh of points intersecting a cone, and i want to remove all the points inside the conic surface and near to the limits of it. I can check whether the point is on the inside of the circumference slice of the cone for a given height but, this will take me a lot of time since the mesh has a lot of points. I was wondering if there is a better and faster way to do it.
Thank you.
coonno.PNG

Réponse acceptée

Adam Danz
Adam Danz le 4 Fév 2019
Modifié(e) : Adam Danz le 4 Fév 2019
If you know the parameters of the circle that encompasses the area you'd like to remove (ie, the center coordinates and the radius), you could just calculate the distance of all points to the circle's center and then eliminate all dots whose distance is less than the radius. This would work if all of the dots are on the same plane as the circle's center which appears to be the case.
Here's an example where x and y are the coordinates of your dots. c is the (x,y) center of your circle and r is the radius.
% create data
x = rand(1000,1);
y = rand(1000,1);
c = [.5, .5]; %[x,y] center of circle
r = 0.2; %radius
% Calculate distance to circle center
d = sqrt((x - c(1)).^2 + (y - c(2)).^2);
% find dots on/in circle
inCircleIdx = d <= r;
% remove dots on/in circle
x(inCircleIdx) = [];
y(inCircleIdx) = [];
  3 commentaires
Adam Danz
Adam Danz le 4 Fév 2019
For a 3D mesh, what are you aiming to remove? Everything to the left of the blue manifold?
Adam Danz
Adam Danz le 4 Fév 2019
There are several ways to determine if a point in 3D space is within a convex 3D object.
This file exchange submition inhull() combines matlab's delaunayn() with tsearchn() into one function. I haven't used the FEX but here's an example using the function separately.
% xyz are the coordinates of your cone manifold
T = delaunayn(xyz);
% xyzTestPoints are the coordinates you're testing
isIn = ~isnan(tsearchn(xyz,T,xyzTestPoints));
% isIn is a logical vector of points inside the 3D object

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