Interior point maximization on non-smooth surface

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DoVile Last Name:
DoVile Last Name: le 23 Août 2012
Commenté : John D'Errico le 18 Juin 2018
I am estimating a state-space model using maximum likelihood, and i am also doing simulations. For the actual maximisation part i have found that Interior point is the fastest way and also more accurate than BFGS, however my function to be maximized is very "bumpy" locally, overall it does behave nicely but if you soom in there are alot of local max and mins, so i figure meaby it would help if the nummerical derivatives were calculated over a greater length of area(as oposed to just moving slightly around the estimates to get them).
Is this possible ?
Thank you
  2 commentaires
Sayyed Ahmad
Sayyed Ahmad le 18 Juin 2018
You can also devlp your algorithm in C++ inline function to accelerating your code use it by mex compiler in matlab. You will be surprised. An inline function in C++ looked like this:
template<class T> inline T plus2(T a,T b) { return a+b; }
The following Link is a very easy example to understanding mex:
have fun Ahmad
John D'Errico
John D'Errico le 18 Juin 2018
This is not a question of speed, of compiling a mex function at all, and all you did was resurrect a 6 year old dead question.

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