How can I render points in 3D such that they correctly occlude each other
1 vue (au cours des 30 derniers jours)
Afficher commentaires plus anciens
When I use plot3() to render points (using the OpenGL renderer, in hardware mode, with full hardware support), the occlusion of points by others doesn't correctly reflect their depth. In fact, by shifting the camera viewpoint slighlty, I can even get the occlusion to reverse, so points which were previously hidden become visible (example images attached). How can I get the figure rendering to respect the depth ordering of the points?
Réponses (0)
Voir également
Catégories
En savoir plus sur Lighting, Transparency, and Shading dans Help Center et File Exchange
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!