Error using mex 'No supported compiler was found' on Mac.
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I am trying to run a c++ program in Matlab. To do this I am using mex. I have a mac.
I was trying to get my c++ files to run but that wasn't working so to begin with I have been trying to use this example provided by MATLAB: https://uk.mathworks.com/help/matlab/matlab_external/build-an-executable-mex-file.html
Each time I run the command 'mex timestwo.c' I recieve the same error as when I was trying to get my own programme to run. The error says:
'Warning: Xcode is installed, but its license has not been accepted. Run Xcode and accept its license agreement.
Error using mex
No supported compiler was found. For options, visit https://www.mathworks.com/support/compilers.'
This seems to be a very common problem and I have looked through all the guidance I can find but I am still recieving the same error. I have xcode 10.x and MATLAB 2019a and I have accepted the Xcode licence.
Thank you in advance
2 commentaires
Jan
le 8 Juil 2019
Matlab needs a installed compiler for the compilations. Did you install XCode? If so, which version? What is the output of:
mex -setup
?
Réponses (2)
Jan
le 9 Juil 2019
Modifié(e) : Jan
le 9 Juil 2019
Posting the error message offers new insights. Did you try this already - in a command shell of the operating system:
sudo xcodebuild -license accept
The thread https://www.mathworks.com/matlabcentral/answers/435292-mac-matlab-2018b-with-xcode10-installed-still-no-supported-compiler-was-found seems to show, that this does not solve the problem in all cases.
5 commentaires
Richard DeFazio
le 1 Juil 2021
Combining these two worked for me. Typing Hannah's second comment:
sudo xcode-select -s /Applications/Xcode.app/Contents/Developer
followed by Jan's comment:
sudo xcodebuild -license accept
PAUL SERNA TORRE
le 27 Nov 2023
After installing XCode from the App store, I ran the two lines that Richard typed. Then the accelerator and rapid accelerator are running now. I am using Matlab 2023b and my mac version is Ventura 13.5.1.
Shams Rashid
le 27 Avr 2024
Modifié(e) : Shams Rashid
le 27 Avr 2024
I want to post my experience in case anyone else has a similar issue. After updating to macOS Sonoma 14.4.1 from macOS 12.x (yes, not updating sooner is very bad practice!), I found that one of my previously compiled mex files was no longer working. It ran without errors, but the output produced was in the order of 1^10 and incorrect. I updated my Matlab version, then updated Xcode to the latest version, and the mex file would not compile. I then followed the instructions on this page. I ran the commands:
sudo xcode-select -s /Applications/Xcode.app/Contents/Developer
and then
sudo xcodebuild -license accept
after which the mex file compiled, but it still produced the incorrect output. I finally found a solution in this link:
I followed those instructions and replaced int * with mwIndex * in the C file, compiled it, and then it finally worked and produced the expected output! So I guess the problem had to do with going from a 32-bit system to a 64-bit system. Funny thing is that the 32-bit version of the mex file worked OK on macOS 12.
My computer is a 16-inch 2019 MacBook Pro, Intel processor.
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