Simscape Multibody animation in real-time

3 vues (au cours des 30 derniers jours)
Liang
Liang le 13 Nov 2019
Réponse apportée : JVH93 le 13 Jan 2021
For our project we are building a race simulator where the kinematics are determined using gamedata.
But first we want to use the gamedata as input to a 3D animation of the race simulator using Simscape Multibody. However, when we are using normal mode there is quite a significant delay between the inputs and the response of the animation in Mechanics Explorer.
My question is: how can I improve my Simscape Multibody animation model to respond faster to inputs (realtime animation)?

Réponses (1)

JVH93
JVH93 le 13 Jan 2021
Hi, I solved it changing the solver to ODE113

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