Dynamically populating mask parameter popup list
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Is it possible to dynamically populate a Simulink mask's popup parameter's list using Dialog callback? Or is this facility static and to be defined while editing the mask?
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Kyle
le 13 Août 2013
I would also like to know if this is possible
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Kaustubha Govind
le 14 Août 2013
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I'm not much of an expert in the Simulink Mask area, but I don't think you can dynamically change the contents of a mask. However, you can change the visibility of parameters - so you might want to create multiple popup lists for each configuration and change their visibility in the Dialog Callback.
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Robert
le 20 Jan 2015
If you find this thread, it helps to be clear on what is meant by "Dynamic". I have found that you may dynamically update a mask, e.g. in an OpenFcn callback. However if you wish the mask to be dynamic once open (e.g. two drop-down-lists/popups where the choices in the second depend on the selected value of the first) this does not seem to be possible. However this type of dynamic functionality is achievable via a custom GUI (see GUIDE help).
It turns out there is a simple DAStudio functionality that allows masks to be dynamic once open.
dToolRoot = DAStudio.ToolRoot;
openDialogs = dToolRoot.getOpenDialogs;
openDialogs(1).refresh();
Or
blockObject = get_param(gcb,'object');
blockDialog = DAStudio.Dialog(blockObject.getDialogSource);
blockDialog.refresh();
I'll add a full code sample as an answer.
If you want to update a popdown menu while a mask is open, the following may be helpful:
% Set the parameter index equal to the index specified
% for the desired popup parameter in the mask editor
parameterIndex = 1;
% Get the handle to the mask parameter to modify
maskHandle = Simulink.Mask.get(gcb);
maskParameters = maskHandle.Parameters;
% Update the popup list options
maskParameters(parameterIndex).TypeOptions = {'Option 1', 'Option 2'};
% Now refresh the mask display
%Get the handle to the blocks object
blockObject=get_param(gcb,'object');
%Get the handle to the dialog
blockDialog= DAStudio.Dialog(blockObject.getDialogSource);
%Refresh the dialog
blockDialog.refresh();
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