passing handle objects by value

2 vues (au cours des 30 derniers jours)
mahdi Babayi semiromi
mahdi Babayi semiromi le 13 Juil 2021
Commenté : Yongjian Feng le 13 Juil 2021
Hi
I have a class inheriting from the "handle" class, which means (correct me if I'm wrong) it will have reference semantics. I use an instance of the class in a simulation loop and I'd like to save a sanpshot of the object in every iteration. Is there a way to dereference the handle object and pass it by value to store it in a cell array?
Thanks for your replies in advance

Réponse acceptée

Steven Lord
Steven Lord le 13 Juil 2021
Have your class inherit from matlab.mixin.Copyable as described on this documentation page.

Plus de réponses (1)

Yongjian Feng
Yongjian Feng le 13 Juil 2021
You don't need to.
classdef aclass < handle
properties
a
end
end
l={}
a = aclass();
a.a = 10;
l{end+1} = a;
a = aclass();
a.a = 20;
l{end+1} = a;
l{1}
l{2}
  2 commentaires
mahdi Babayi semiromi
mahdi Babayi semiromi le 13 Juil 2021
Modifié(e) : mahdi Babayi semiromi le 13 Juil 2021
Thank you very much for your reply
This is different from the application that I have in mind. my case is like the following:
classdef aClass < handle
properties
a
end
end
aClassInstance = aClass;
l = {};
for i = 1:2
aClassInstance.a = i;
% here I want to save the variable aClassInstance by value, so that I
% have it in its current state. If I just assign it to a cell array,
% like:
l{end+1} = aClassInstance;
% then l{end+1} will only hold a pointer to the variable aClassInstance
% and when I exit the loop, I'll only have access to the latest state
% of the variable
end
Yongjian Feng
Yongjian Feng le 13 Juil 2021
Can you just move the initialization line inside the for loop?
classdef aClass < handle
properties
a
end
end
l = {};
for i = 1:2
aClassInstance = aClass;
aClassInstance.a = i;
% here I want to save the variable aClassInstance by value, so that I
% have it in its current state. If I just assign it to a cell array,
% like:
l{end+1} = aClassInstance;
% then l{end+1} will only hold a pointer to the variable aClassInstance
% and when I exit the loop, I'll only have access to the latest state
% of the variable
end

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