Given a x-by-x matrix filled with zeros (x is odd and > 3). Use 6s to draw a number 6 into it! Like this:
x = 5, y =
6 6 6 6 6
6 0 0 0 0
6 6 6 6 6
6 0 0 0 6
6 6 6 6 6
x = 7, y =
6 6 6 6 6 6 6
6 0 0 0 0 0 0
6 0 0 0 0 0 0
6 6 6 6 6 6 6
6 0 0 0 0 0 6
6 0 0 0 0 0 6
6 6 6 6 6 6 6
Solution Stats
Problem Comments
Solution Comments
Show comments
Loading...
Problem Recent Solvers645
Suggested Problems
-
Back to basics 11 - Max Integer
812 Solvers
-
558 Solvers
-
245 Solvers
-
the average value of the elements
2399 Solvers
-
Determine if Input is Oddish or Evenish (Odd/Even Sum of Digits)
331 Solvers
More from this Author12
Problem Tags
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!