Convert road boundaries to ego vehicle coordinates

## Description

egoRoadBoundaries = driving.scenario.roadBoundariesToEgo(scenarioRoadBoundaries,ego) converts road boundaries from the world coordinates of a driving scenario to the coordinate system of the ego vehicle, ego.

example

## Examples

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Create a driving scenario containing a figure-8 road specified in the world coordinates of the scenario. Convert the world coordinates of the scenario to the coordinate system of the ego vehicle.

Create an empty driving scenario.

scenario = drivingScenario;

20 -20  1
20  20  1
-20 -20  1
-20  20  1
0   0  1];

bankAngle = [0 15 15 -15 -15 0];
plot(scenario)

Add an ego vehicle to the scenario. Position the vehicle at world coordinates (20, –20) and orient it at a –15 degree yaw angle.

ego = actor(scenario,'ClassID',1,'Position',[20 -20 0],'Yaw',-15);

Obtain the road boundaries in ego vehicle coordinates by using the roadBoundaries function. Specify the ego vehicle as the input argument.

Display the result on a bird's-eye plot.

bep = birdsEyePlot;
plotLaneBoundary(lbp,rbEgo1)

Obtain the road boundaries in world coordinates by using the roadBoundaries function. Specify the scenario as the input argument.

Obtain the road boundaries in ego vehicle coordinates by using the driving.scenario.roadBoundariesToEgo function.

Display the road boundaries on a bird's-eye plot.

bep = birdsEyePlot;
plotLaneBoundary(lbp,{rbEgo2})

## Input Arguments

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Road boundaries of the scenario in world coordinates, specified as a 1-by-N cell array. N is the number of road boundaries within the scenario. Each cell corresponds to a road and contains the (x, y, z) coordinates of the road boundaries in a real-valued P-by-3 matrix. P is the number of boundaries and varies from cell to cell. Units are in meters.

Ego vehicle, specified as an Actor or Vehicle object. To create these objects, use the actor and vehicle functions, respectively.

Ego actor pose in the world coordinates of a driving scenario, specified as a structure.

The ego actor pose structure must contain at least these fields.

FieldDescription
ActorID

Scenario-defined actor identifier, specified as a positive integer.

Position

Position of actor, specified as a real-valued vector of the form [x y z]. Units are in meters.

Velocity

Velocity (v) of actor in the x- y-, and z-directions, specified as a real-valued vector of the form [vx vy vz]. Units are in meters per second.

Roll

Roll angle of actor, specified as a real-valued scalar. Units are in degrees.

Pitch

Pitch angle of actor, specified as a real-valued scalar. Units are in degrees.

Yaw

Yaw angle of actor, specified as a real-valued scalar. Units are in degrees.

AngularVelocity

Angular velocity (ω) of actor in the x-, y-, and z-directions, specified as a real-valued vector of the form [ωx ωy ωz]. Units are in degrees per second.

For full definitions of these structure fields, see the actor and vehicle functions.

## Output Arguments

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Road boundaries in ego vehicle coordinates, returned as a real-valued Q-by-3 matrix. Q is the number of road boundary point coordinates of the form (x, y, z).

All road boundaries are contained in the same matrix, with a row of NaN values separating points in different road boundaries. For example, if the input has three road boundaries of length P1, P2, and P3, then Q = P1 + P2 + P3 + 2. Units are in meters.

## Version History

Introduced in R2017a