Writing elegant MATLAB code
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I have a great interest in writing my MATLAB code the "right" way. I want it to be compact, readable and fast. As such, I have a few patterns that I see occasionally. Some I have found neat solutions to, some I have not.
1. Matrix mixing or tensors? If you want to do image processing, you may want to do linear color transforms. Each output channel should be a weighted sum of each input channel (channels indexed by the third matrix dimension). Now, there are probably neat ways of doing this in image processing toolbaox, but tht is expensive, does not make for portable code, and this pattern could appear in other contexts than image processing. I guess that some tensor/kron() operation would do this cleaner, but I did not figure it out.
rgb = double(imread('ngc6543a.jpg'));
M = [0.1 0.8 0.1; -0.1 1.2 -0.1; 0 0.5 0.5];
rgb2(:,:,1) = M(1,1)*rgb(:,:,1) + M(1,2)*rgb(:,:,2) + M(1,3)*rgb(:,:,3);
rgb2(:,:,2) = M(2,1)*rgb(:,:,1) + M(2,2)*rgb(:,:,2) + M(2,3)*rgb(:,:,3);
rgb2(:,:,3) = M(3,1)*rgb(:,:,1) + M(3,2)*rgb(:,:,2) + M(3,3)*rgb(:,:,3);
figure
image(rgb2);
2. Indexing I want to make an irregular index into a vector/matrix. For instance, [x1, x2, x11, x12, x21, x22]. Ideally, I'd like to type something like: x(1:(10+1:2):N) Is there a neat pattern for this? Perhaps using ind2sub?
6 commentaires
Andrew Newell
le 22 Juin 2011
Do you really want to mix 1D and 2D indices?
Knut
le 22 Juin 2011
Sean de Wolski
le 22 Juin 2011
Huh?
do you mean
y = [x(1),x(11),x(12),x(13)...x(2),x(21)...x(99)]
Where would x(100) go?
Knut
le 23 Juin 2011
Knut
le 23 Juin 2011
Andrei Bobrov
le 23 Juin 2011
more variant
idx = reshape(bsxfun(@plus,strfind(rem(1:length(x),10),[1 2]),[0;1]),1,[])
Réponses (5)
Titus Edelhofer
le 22 Juin 2011
Hi,
for these cases I usually cange from 3D to 2D:
[n,m,~] = size(rgb);
rgb2D = reshape(rgb, n*m, 3);
rgb2D2 = rgb2D * M';
rgb2 = reshape(rgb2D2, n, m, 3);
Titus
6 commentaires
Andrei Bobrov
le 22 Juin 2011
+1, cool!
rgb2 = reshape(reshape(rgb,[],3)*M',size(rgb))
Igor
le 23 Juin 2011
your code is valid, isn't?
>> rgb=rand(5,5,3);M=ones(3,3);rgb2 = reshape(reshape(rgb,[],3)*M',size(rgb))
Igor
le 23 Juin 2011
Titus' solutions is good but more general way:
1. to present rgb-matrix as a cell array (n*m) with 3-vector at each point -- rgbX
2. to apply the rotation function:
fun1=@(r) M*r;
rgbX=cellfun(rgbX)
3. reverse to iss.1 1
Sean de Wolski
le 23 Juin 2011
Igor, cellfun is slow and inefficient, not to mention the to and from conversions. Titus' method is the winner.
Andrei Bobrov
le 23 Juin 2011
Hi friends!
@Igor. Valid.
Analog for your example: repmat(sum(rgb,3),1,1,3)
Igor
le 23 Juin 2011
Yes... cells doesn't needed
Very excellent 3-columns, I see, after reshape(rgb,[],3) in bobrov's variant
Andrew Newell
le 22 Juin 2011
- To improve on your code, you'll probably need a third-party package like TPROD. EDIT 06/24/11: Another package is MTIMESX.
- One way is
x(sort([1:10:21 2:10:22]))
Another is
I = [1:10:21; 2:10:22];
x(I(:)')
A more general approach is the following:
lastDigit = 0:2;
I = 0:99; I = I(ismember(mod(I,10),lastDigit));
Whether it is "neat" will be a matter for personal taste.
Sean de Wolski
le 22 Juin 2011
I would do your above operation with:
rgb3 = zeros(size(rgb));
for ii = 1:3
rgb3(:,:,ii) = sum(bsxfun(@times,reshape(M(ii,:),[1 1 3]),rgb),3);
end
There's probably a way use just one call after reshaping rgb into the 4th dimension but I'm too busy right now to toy with it. Maybe later.
Andrei Bobrov
le 22 Juin 2011
1. My variant - is worse than variant of Titus Edelhofer
reshape(sum(bsxfun(@times,reshape(rgb,[],3),permute(M,[3 2 1])),2),size(rgb))
2. My variant - is worse than variant of Andrew Newell
ind = cumsum([1:2;10*ones(length(x)/10-1,2)])';
x(ind(:)')
Knut
le 23 Juin 2011
2 commentaires
Andrei Bobrov
le 23 Juin 2011
more variant
bsxfun(@plus,2:10:100,(-2:0)')
Andrew Newell
le 23 Juin 2011
Nice. You'll need to reshape it, though.
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