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Finding lower convex hull in 3D

4 vues (au cours des 30 derniers jours)
f10w
f10w le 19 Mar 2014
Modifié(e) : Bruno Luong le 15 Oct 2018
Hi everybody,
Using the convhull function, one can find the convex hull of a set of 3D points (X,Y,Z):
K = convhull(X,Y,Z);
For my problem I need to extract the lower convex hull. Could anybody please suggest me a way to do so? I found many references/code for 2D case but for 3D it seems to be not very popular :(
Thank you in advance for your help.

Réponses (2)

Arthur Salamatin
Arthur Salamatin le 15 Oct 2018
When I solve such type of problem, I add "lid points" in advance. They are added above the set with values like 1+max(set of points). Then, every line (or in your case triangle), containing these points is removed

Bruno Luong
Bruno Luong le 15 Oct 2018
Modifié(e) : Bruno Luong le 15 Oct 2018
You can select the lower part by calculate the z-component of the normal
[X,Y,Z] = sphere(50);
XYZ = [X(:) Y(:) Z(:)];
K = convhull(XYZ);
T = reshape(XYZ(K,:),[size(K) 3]);
E = diff(T,1,2);
N = cross(E(:,1,:),E(:,2,:),3);
keep = N(:,:,3)<=0;
K = K(keep,:);
T = reshape(XYZ(K,:),[size(K) 3]);
XH = T(:,:,1).';
YH = T(:,:,2).';
ZH = T(:,:,3).';
X=XYZ(:,1);
Y=XYZ(:,2);
Z=XYZ(:,3);
close all
plot3(X,Y,Z,'Color',0.8*[1 1 1],'marker','.');
hold on
fill3(XH,YH,ZH,ZH);
axis equal

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