LOCALIZATION OF SOUND/TONE (3D SOUND)
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i am currently working on 3D sound. i have employed the alogorithm and formula from c.phillps brown and richard Duda research paper. i am unable to make prominant difference between front and back discrimination of sound. also tell me some method to externalize the sound. please help me in this
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Daniel Shub
le 27 Juil 2011
Note to be rude, but rather pragmatic, you can't. In the absence of head movement and reverberation front-back confusions are frequent, and distance perception, somewhat related to externalization, is poor.
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Daniel Shub
le 28 Juil 2011
I mean priors as in Bayesian priors. You expect the clippers to be at the back of your head, so you hear them there. If you were to reprocess the sounds in virtual barbershop flipping the front to the back and vice versa, I bet the percept would not be as strong. The same can be said of the surround sound in movie theaters (and homes), rarely are we in the optimal position for listening, so the cues are wrong, but we hear the sounds in the correct place.
Image Analyst
le 27 Juil 2011
If you're interested in visualizing sound and determining where it came from and its intensity at each location you can use an acoustic camera, such as this one: http://www.acoustic-camera.com/en/acoustic-camera-en. It produces an image of sound intensity - see the web site for examples. If you had several of those you could perhaps get a 3D volumetric image of where sound originates.
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jhosmar solarte
le 21 Nov 2018
Buena noche amigo.
Será que alguien me podría regalar el código completo por favor.
1 commentaire
Walter Roberson
le 21 Nov 2018
Not likely . We are not a code writing service . If you encounter errors in your own implementation then we will help you find the problem .
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