Strange patch behaviour when hgtransform applied to object
Afficher commentaires plus anciens
Hi,
I have a patch surface consisting of triangular facets. I have a scalar field for with data for each node in the patch. This is used to generate a fringe plot. This has been working well.
p = patch(surf, ...
'cdata', field_values, ...
'facecolor','interp', ...
'facelighting', 'phong', ...
'edgecolor', 'none',...
'specularstrength', 0.1);
axis equal;
set(gca, 'visible', 'off');
caxis(color_scale)
colorbar('location', 'eastoutside');
light
I require orthogonal views of this patch surface. I tried to use hgtransform to re-orient the patch as follows:
% hg=hgtransform;
% set(p,'parent', hg);
% M = makehgtform('yrotate',-pi/2);
% set(hg, 'matrix', M);
The patch surface orients correctly, however the face shading is now distorted, which I guess is due to the vertex normals not updating to the new orientation.
Have I missed something, or is this an inappropriate use of this command, and I would be better off using the camera toolbar.
Thanks for any comments.
Regards Andrew Sims UNSW, Australia.
Réponse acceptée
Plus de réponses (0)
Catégories
En savoir plus sur Graphics Performance dans Centre d'aide et File Exchange
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!