Building cylinder using isosurface

6 vues (au cours des 30 derniers jours)
Vittorio
Vittorio le 29 Juil 2014
Modifié(e) : Vittorio le 29 Juil 2014
Hello everyone,
I'm trying to create a cylindric patch using the isosurface command. Using this tutorial I created my own structure. The code is the following:
[x,y,z] = meshgrid(-1:.02:1);
blob = z <= 0 & z >= -1 & x.^2 + y.^2 <= sqrt(0.18) & x.^2 + y.^2 >= sqrt(0.15);
p = patch(isosurface(blob,0.5));
set(p, 'FaceColor', 'red', 'EdgeColor', 'none');
view(3)
camlight
alpha(0.3)
lighting gouraud
Now, I want to specify for every level of the cylinder a different radius. The values of the radii for every level are stored in a vector 1x36.
How can I modify the blob accordingly?
Thanks for any suggestions.

Réponse acceptée

Matz Johansson Bergström
Matz Johansson Bergström le 29 Juil 2014
I would try using a function
test = @(x) abs( cos(4*x) );
[x,y,z] = meshgrid(-1:.02:1);
blob = z <= 0 & z >= -1 & x.^2 + y.^2 <= ...
sqrt(0.18*test(z)) & x.^2 + y.^2 >= ...
sqrt(0.12*test(z));
In this way you will get a wobbly thing depending on the z coordinate.
  2 commentaires
Vittorio
Vittorio le 29 Juil 2014
Good solution, but the radius is not changing accordingly to a function. The vector which is storing the radii values is:
r= 0.8833
0.9992
0.9920
0.8994
0.9213
0.9256
0.9311
0.9688
0.9909
0.9581
0.9924
0.9662
0.8900
0.9727
0.9975
0.9872
0.9791
1.0000
0.9717
0.9591
0.9762
0.9823
0.9599
0.9682
0.9459
0.9369
0.9260
0.8894
0.9451
0.9615
0.9598
0.9837
0.9804
0.9739
0.9734
0.9735
Vittorio
Vittorio le 29 Juil 2014
Modifié(e) : Vittorio le 29 Juil 2014
I did it! :)
Probably not an elegant solution, but here is the code:
i = 1;
[x,y,z] = meshgrid(-1:.02:1);
r1 = zeros(length(z),length(z),length(z));
step = round(length(z)/length(r));
for j = 1:step:length(z)
r1(:,:,j) = r(i);
if j+1>length(z)
break
end
r1(:,:,j+1) = r(i);
if j+2>length(z)
break
end
r1(:,:,j+2) = r(i);
if i>length(r)
break
end
i = i+1;
end
blob = z <= 0 & z >= -1 & x.^2 + y.^2 <= sqrt(0.18*r1) & x.^2 + y.^2 >= ...
sqrt(0.12*r1);
p = patch(isosurface(blob,0.5));
set(p, 'FaceColor', 'red', 'EdgeColor', 'none');
view(3)
camlight
alpha(0.3)
lighting gouraud
Thanks for your tip!

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