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How to get some coordinate description of DiscreteGeometry Face or Edge?

9 vues (au cours des 30 derniers jours)
Locklin George
Locklin George le 24 Sep 2021
The specific problem I am trying to solve is computing the normal vector for an exterior edge of a pde tet mesh at a point.
I am able to find the associated DiscreteGeometry Edge ID that the point lies on and the adjacent Face IDs, but I have not been able to find a way to map those ID values to the DiscreteGeometry Vertices.
If I could get the associated vertices for a Face ID I could then compute the normal vectors for each adjacent face and average them to get the edge normal at the point. Is there a way to get those Vertex indices from the DiscreteGeometry object and Face/Edge IDs?
function norms = meshnormals(model,contactPoints)
norms = zeros(size(contactPoints));
for i = 1:size(contactPoints(1))
edge = nearestEdge(model.Geometry,contactPoints(i,:))
faces = facesAttachedToEdges(model.Geometry,edge,'external')
%get face edges?
%Turn face edges into coordinate vectors?
%compute face normals?
%Average face normals?
end
end

Réponses (1)

Abhinaya Kennedy
Abhinaya Kennedy le 4 Juin 2024
Hi Locklin,
Here's how you can obtain the vertex indices and compute the normal vector for an exterior edge of a pde tet mesh at a point using "DiscreteGeometry" objects:
1. Accessing Vertices from Face ID:
"DiscreteGeometry" doesn't directly provide a function to get vertex indices from a face ID. However, you can achieve this by
  • Getting the list of all edges associated with the face ("faceEdges").
  • For each edge in the face, use "model.Geometry.edges{edgeID}" to access the edge object and then extract the two vertex indices ("vertex1" and "vertex2") from the edge object.
2. Computing Face Normals:
Once you have the vertex indices for each face, you can compute the face normal vector:
  • Calculate the vector difference between two vertices of the face.
  • Calculate the cross product of two such vectors (from different edges of the face) to get the normal vector by using the "cross" function.
  • Normalize the resulting vector to ensure unit length.
function norms = meshnormals(model,contactPoints)
norms = zeros(size(contactPoints));
for i = 1:size(contactPoints(1,:))
edge = nearestEdge(model.Geometry,contactPoints(i,:));
faces = facesAttachedToEdges(model.Geometry,edge,'external');
% Initialize empty list to store face normals
faceNormals = [];
for faceID = faces
% Get face edges
faceEdges = model.Geometry.faces{faceID};
% Loop through face edges to get vertex indices and compute face normal
for edgeID = faceEdges
edge = model.Geometry.edges{edgeID};
vertex1 = edge.vertex1;
vertex2 = edge.vertex2;
% Calculate face normal based on vertex difference and cross product
faceNormal = cross(model.Geometry.vertices{vertex1} - model.Geometry.vertices{vertex2}, ...
model.Geometry.vertices{anotherVertex} - model.Geometry.vertices{vertex2});
faceNormal = faceNormal / norm(faceNormal); % Normalize
faceNormals = [faceNormals; faceNormal]; % Add to list
end
% Average face normals for edge normal
edgeNormal = mean(faceNormals, 1);
norms(i,:) = edgeNormal;
end
end
end
Here are some links that you could refer to for any additional information:

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