How does vrrotvec calculate rotation?

19 vues (au cours des 30 derniers jours)
Michael McGeehan
Michael McGeehan le 17 Nov 2021
Modifié(e) : James Tursa le 12 Mai 2023
Can anybody describe the math behind vrrotvec? The documentation for this function is very sparse and I would like to know how the rotational transformation is being calculated for my own confiendence in my code.
Thanks!

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James Tursa
James Tursa le 17 Nov 2021
It is a simple algorithm that uses the cross product for the axis (normalized), and the dot product is used to calculate the angle. I.e., vrrotvec(x,y) is equivalent to the following (but with error checking etc.)
rotation axis = cross(x,y)/norm(cross(x,y))
rotation angle = acos(dot(x,y)/(norm(x)*norm(y)))
then these are concatenated into a 4-element vector
  3 commentaires
Vignesh Radhakrishnan
Vignesh Radhakrishnan le 21 Avr 2023
Can I get the point y again from x using the inverse of the output of vrrotvec or vrrotvec2mat?
James Tursa
James Tursa le 12 Mai 2023
Modifié(e) : James Tursa le 12 Mai 2023
Do you mean like this?
x = rand(3,1); x = x/norm(x)
x = 3×1
0.7639 0.6442 0.0390
y = rand(3,1); y = y/norm(y)
y = 3×1
0.6172 0.5255 0.5856
r = vrrotvec(x,y)
r = 1×4
0.6445 -0.7646 0.0068 0.5866
m = vrrotvec2mat(r)
m = 3×3
0.9023 -0.0862 -0.4225 -0.0786 0.9306 -0.3576 0.4240 0.3559 0.8328
m * x
ans = 3×1
0.6172 0.5255 0.5856
norm(ans-y)
ans = 1.5701e-16

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