- 'FaceVertexCData' property: https://www.mathworks.com/help/matlab/ref/matlab.graphics.primitive.patch-properties.html
- ‘Trisurf’ function: https://www.mathworks.com/help/matlab/ref/trisurf.html
Can I use interpolated shading on a patch constructed using face data?
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I have a 2D triangular mesh for which I am plotting some variables defined at the vertices, and other variables defined on the faces (technically, at their centroids). I’m using patch as my plotting function in both cases. I’ve noticed that in the former case, I can set the ‘FaceColor’ property to ‘interp’ to achieve a smoother-looking field. In the latter case, however, I get an error when I try that. I presume that this is because there is no clear point from which to interpolate (and in general, interpolation from centroids is more complicated than from vertices).
Still, is there a simple way to achieve a smoother-looking field when the variable is defined on the faces? Code skeleton below:
patch('Faces', f, 'Vertices', v, 'CData', data, 'FaceColor', 'interp', 'EdgeColor', 'none'); % fine
patch('Faces', f, 'Vertices', v, 'FaceVertexCData', data, 'FaceColor', 'interp', 'EdgeColor', 'none'); % produces error:
Warning: Error creating or updating Patch
Error in value of property FaceVertexCData
Number of colors must equal number of vertices
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Riya
le 19 Jan 2024
Hello David,
When you are defining variables at the centroids of faces and trying to use the ‘patch’ function to plot them with interpolated colors, you run into the issue because the patch function is designed to interpolate colors across the vertices of the faces, not the centroids.
The ‘FaceVertexCData’ property is expecting a color value for each vertex, not each face. That's why you are getting an error saying "Number of colors must equal number of vertices." Face and vertex colors, specified as a single color for the entire patch, one color per face, or one color per vertex for interpolated face color.
Following Code describes the usage of ‘patch’ function and ‘FaceVertexCData’:
% Initialize vertex color data with NaNs
vertexCData = nan(size(v, 1), 1);
% Loop over each face
for i = 1:size(f, 1)
% Get the vertices of the current face
faceVertices = f(i, :);
% Calculate the color for this face based on your data
% For example, if 'data' is face-based:
color = data(i);
% Assign or accumulate the color to the vertices
for j = 1:length(faceVertices)
vertexIndex = faceVertices(j);
if isnan(vertexCData(vertexIndex))
vertexCData(vertexIndex) = color;
else
% Average the color if the vertex is shared
vertexCData(vertexIndex) = (vertexCData(vertexIndex) + color) / 2;
end
end
end
% Now plot using the vertex-based color data
patch('Faces', f, 'Vertices', v, 'FaceVertexCData', vertexCData, 'FaceColor', 'interp', 'EdgeColor', 'none');
To achieve a smoother-looking field when the variable is defined on the faces, you can use the 'trisurf' function instead of 'patch'. The 'trisurf' function allows you to specify face-based color data and still achieve a smooth interpolation.
Here is an example of how you can modify your code to use 'trisurf':
trisurf(f, v(:,1), v(:,2), data, 'FaceColor', 'interp', 'EdgeColor', 'none');
Refer following documentation to know more about:
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