Attach a rigid body tree as a skeleton to a static mesh or to an fbx model
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I have one of many models downloaded from www.sketchfab.com as gltf or fbx. However, these do not have an inbuilt skeleton to use for animation in UNREAL ENGINE; the target.
Is it possible attach a rigid body tree to any of these two files then export it to unreal and then animate there.
Preferably animate the rigid body tree as a robot and communicate the animation data to UNREAL ENGINE via data communication to the UNREAL ENGINE.
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Githin John
le 28 Juil 2022
Modifié(e) : Githin John
le 28 Juil 2022
Hello,
The best way to attach bones to the skeletal mesh in Unreal would be to first import the FBX file to a CAD software where you can then attach the skeleton and then export for use in Unreal.
Blender and Maya are good candiadtes for this.
If you have a rigidBodyTree model of the robot in MATLAB, you could use the link dimensions as reference when creaing the skeleton in the CAD software.
Best,
Githin
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