Is it possible to add occupaied property to mesh in an uavScenario object?
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I would like to add the property IsBinaryOccupied to a "building" mesh in a uavScenario object in a similar way it is possible to do in a robotScenario object.
Just to give an example, this is the desired result:
scene = uavScenario(ReferenceLocation=[43.71890 10.42490 0]);
xlim = [-1000 1000]; ylim = [-1000 1000]; c = [0.6 0.6 0.6];
addMesh(scene,"terrain",{"gmted2010",xlim,ylim},c);
xl = [-800 800]; yl = [-800 800]; col = [0 1 0];
addMesh(scene,"buildings",{"OSMmap.osm",xl,yl,"auto"},col,IsBinaryOccupied=true);
show3D(scene);
this is the equivalent in robotScenario:
scenario = robotScenario(UpdateRate=100,StopTime=1);
addMesh(scenario,"Plane",Size=[3 3],Color=[0.7 0.7 0.7]);
addMesh(scenario,"Box",Size=[0.5 0.5 0.5],Position=[0 0 0.25], ...
Color=[0 1 0],IsBinaryOccupied=true));
show3D(scene);
Then:
occupancyMap = binaryOccupancyMap(scenario,MapHeightLimits=[-1 1], ...
GridOriginInLocal=[-5 -5]);
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Réponses (1)
Jianxin Sun
le 15 Mar 2022
Hi Massimo,
The uavScenario currently doesn't support conversion to binary occupancy map. Thus the IsBinaryOccupied input is not applicable with uavScenario.
Regards,
Jianxin
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