I need a graph to be smooth
Afficher commentaires plus anciens
Here is the code I have:
x=1:10;
y=1:21;
z=[0 0 0 0 0 0 0 0 0 0; 0 0 0 0 0 -9 0 0 0 0; 0 0 0 0 -5 -7 0 0 0 0; 0 0 -10 -25 -15 -5 0 0 0 0; 0 -20 -32 -46 -27 -7 0 0 0 0; 0 -17 -61 -82 -21 0 0 0 0 0; 0 -12 -28 -52 -30 -12 0 0 0 0; 0 -22 -43 -79 -53 -30 -12 0 0 0; 0 -15 -38 -63 -92 -68 -33 0 0 0; 0 0 -15 -37 -61 -49 -22 0 0 0; 0 0 0 -17 -56 -30 -17 0 0 0; 0 0 0 -15 -56 -30 -17 0 0 0; 0 0 -15 -32 -54 -94 -79 -31 0 0; 0 0 -21 -15 -25 -52 -37 -20 0 0; 0 0 -15 -40 -70 -49 -20 -15 0 0; 0 0 -11 -23 -14 -20 -46 -29 -14 0; 0 0 0 -10 -27 -39 -25 -15 0 0; 0 0 0 -15 -32 -56 -26 -10 0 0; 0 0 0 -10 -17 -25 -15 0 0 0; 0 0 0 0 -20 -10 0 0 0 0; 0 0 0 0 -5 0 0 0 0 0; 0 0 0 0 0 0 0 0 0 0];
surf(z);
xlabel('width')
ylabel('length')
title('Depth of Paugus Bay')
I tried adding this to smooth it, but it wasn't as smooth as I needed:
n = 3;
n2 = (n-1)/2;
[x,y] = meshgrid((1:n) - n2);
K = 1./(1 + sqrt((x - n2).^2 + (y - n2).^2));
K = K/sum(K,'all');
zhat = conv2(K,z)./conv2(ones(size(z)),K);
surf(zhat)
Réponses (1)
You asked this question before. I answered it. In fact, you even show the code I wrote. And you accepted my answer then as I recall.
It you want it to be smoother, then the simple answer is to use a larger smoothing kernel!
x=1:10;
y=1:21;
z=[0 0 0 0 0 0 0 0 0 0; 0 0 0 0 0 -9 0 0 0 0; 0 0 0 0 -5 -7 0 0 0 0; 0 0 -10 -25 -15 -5 0 0 0 0; 0 -20 -32 -46 -27 -7 0 0 0 0; 0 -17 -61 -82 -21 0 0 0 0 0; 0 -12 -28 -52 -30 -12 0 0 0 0; 0 -22 -43 -79 -53 -30 -12 0 0 0; 0 -15 -38 -63 -92 -68 -33 0 0 0; 0 0 -15 -37 -61 -49 -22 0 0 0; 0 0 0 -17 -56 -30 -17 0 0 0; 0 0 0 -15 -56 -30 -17 0 0 0; 0 0 -15 -32 -54 -94 -79 -31 0 0; 0 0 -21 -15 -25 -52 -37 -20 0 0; 0 0 -15 -40 -70 -49 -20 -15 0 0; 0 0 -11 -23 -14 -20 -46 -29 -14 0; 0 0 0 -10 -27 -39 -25 -15 0 0; 0 0 0 -15 -32 -56 -26 -10 0 0; 0 0 0 -10 -17 -25 -15 0 0 0; 0 0 0 0 -20 -10 0 0 0 0; 0 0 0 0 -5 0 0 0 0 0; 0 0 0 0 0 0 0 0 0 0];
surf(z);
xlabel('width')
ylabel('length')
n = 5; % NOTE THE DIFFERENCE!
n2 = (n-1)/2;
[x,y] = meshgrid((1:n) - n2);
K = 1./(1 + sqrt((x - n2).^2 + (y - n2).^2));
K = K/sum(K,'all');
zhat = conv2(K,z)./conv2(ones(size(z)),K);
surf(zhat)
Or you might build a gaussian blur instead. Or a variation of Savitsky-Golay filter, in 2-d. The above is easy, because it can be done almost trivially.
Catégories
En savoir plus sur Linear Algebra dans Centre d'aide et File Exchange
Produits
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!

