i can write a piece of my code:
appp = uifigure;
appp.Position = [500 500 300 75];
BB = uiprogressdlg(appp,'Message','Calcunate Simulation','Indeterminate','on');
drawnow;
x=1000;
for i=1:x
....
.....
BB.Value = count/n_Loop;
BB.Message = sprintf('Calculate Simulation Equity %d/%d cycle',count,n_Loop);
end
close(BB);
close(appp);
if I want to interrupt the cycle while it is running (with banner running) how can I do it?
Is it possible to add a "Stop" button? and how implement it? (i want to avoid ctrl+c in the editor)

 Réponse acceptée

Voss
Voss le 10 Sep 2023
Modifié(e) : Voss le 10 Sep 2023

1 vote

Set the uiprogressdlg 'Cancelable' property to 'on' when it is created. Then in the loop, check the 'CancelRequested' property, and break out of the loop if it is true.
appp = uifigure;
appp.Position = [500 500 300 75];
BB = uiprogressdlg(appp,'Message','Calculate Simulation','Indeterminate','on','Cancelable','on');
drawnow;
x=1000;
for i=1:x
if BB.CancelRequested
break
end
% ....
% .....
BB.Value = count/n_Loop;
BB.Message = sprintf('Calculate Simulation Equity %d/%d cycle',count,n_Loop);
end
close(BB);
close(appp);

3 commentaires

pipor
pipor le 10 Sep 2023
Modifié(e) : pipor le 10 Sep 2023
I use "if nested" and I used "return" instead of "break"..it's better
another question: I see to use uiprogressdlg is slows down the loop for me.. is it implemented correctly or is there something faster to know how long it is until the loop exits
Voss
Voss le 10 Sep 2023
Updating the progress bar takes time; that's what slows down the loop. Instead of updating its Value and Message on each iteration of the loop, you can update every 10 or 100 iterations, which would save some time.
pipor
pipor le 10 Sep 2023
okk

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