stl write triangulation error.

6 vues (au cours des 30 derniers jours)
Matthew
Matthew le 25 Oct 2023
Commenté : Matthew le 25 Oct 2023
getting the error message
'input argument must be a triangulation object'
this is the code
sidelength = input('Enter Side length: ');
height = input('Enter Height: ');
ax = axes();
xlim(ax, [-20 20]);
ylim(ax, [-20 20]);
zlim(ax, [-20 20]);
view(ax, 3);
hold(ax, 'on');
x6 = (sidelength*3.078)/2;
a = ((2+sqrt(3))*(sidelength))/2; %point to point to determine midpoint starting location for new shape
a8 = (3.236*sidelength);
a1 = (a)*0.9;
h1 = -height;
angle1 = atand(height/x6);
angle2 = 90-angle1;
L = sidelength/2;
L1 = -1*(sidelength/2);
L12 = ((L)*0.9);% Y axis scaled 1:10
L123 = ((L1)*0.9);
angle_12 = 150;
d = (-1*height)*0.1; % Z axis scaled 1:10
b1 = (((sqrt(6)+sqrt(2))/2)*(sidelength));
c1 = ((sqrt(3)+1)*sidelength)*0.5;
c11 = (c1)*0.9;
c2 = -(1.902*sidelength)*0.5;
hold on
x = [c1, c11, a1, a1, a, a];
y = [c1, c11, L12, L123, L1, L];
z = [0, d, d, d, 0, 0];
c = [1; 1; 1; 1; 1; 1];
surf2solid(x,y,z,'thickness',0.1); axis image; camlight;
S = surf2solid(x,y,z,'thickness',0.1);
stlwrite('test.stl',S)

Réponse acceptée

Fabio Freschi
Fabio Freschi le 25 Oct 2023
Modifié(e) : Fabio Freschi le 25 Oct 2023
There are two errors
  1. The output of surf2solid is not a triangulation object
  2. inputs of stlwrite are in the wrong order
sidelength = input('Enter Side length: ');
height = input('Enter Height: ');
ax = axes();
xlim(ax, [-20 20]);
ylim(ax, [-20 20]);
zlim(ax, [-20 20]);
view(ax, 3);
hold(ax, 'on');
x6 = (sidelength*3.078)/2;
a = ((2+sqrt(3))*(sidelength))/2; %point to point to determine midpoint starting location for new shape
a8 = (3.236*sidelength);
a1 = (a)*0.9;
h1 = -height;
angle1 = atand(height/x6);
angle2 = 90-angle1;
L = sidelength/2;
L1 = -1*(sidelength/2);
L12 = ((L)*0.9);% Y axis scaled 1:10
L123 = ((L1)*0.9);
angle_12 = 150;
d = (-1*height)*0.1; % Z axis scaled 1:10
b1 = (((sqrt(6)+sqrt(2))/2)*(sidelength));
c1 = ((sqrt(3)+1)*sidelength)*0.5;
c11 = (c1)*0.9;
c2 = -(1.902*sidelength)*0.5;
hold on
x = [c1, c11, a1, a1, a, a];
y = [c1, c11, L12, L123, L1, L];
z = [0, d, d, d, 0, 0];
c = [1; 1; 1; 1; 1; 1];
surf2solid(x,y,z,'thickness',0.1); axis image; camlight;
% below the changes
[T,P] = surf2solid(x,y,z,'thickness',0.1);
S = triangulation(T,P);
stlwrite(S,'test.stl')
  1 commentaire
Matthew
Matthew le 25 Oct 2023
Thank you, I really appreciate your help.

Connectez-vous pour commenter.

Plus de réponses (0)

Catégories

En savoir plus sur Lighting, Transparency, and Shading dans Help Center et File Exchange

Tags

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!

Translated by