Rotate 3D Shape so Specific Face is Normal to Given Vector
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I have a 3D shape made up of faces and vertices. I've been struggling to create code that will respond dynamically to rotate the shape so that the red face is 1. Normal to a given input vector; 2. The red face points in the direction of the vector.

For example, if the above photo is the starting state and I am given an input vector of [-1, 0, 0], I expect an output like this where the red face is: 1. Orthogonal to the vector; 2. The red face is closer to -x than the blue body.

My issue is that I can't figure out how to rotate the red square so that it is normal to the vector while also rotating the blue body to properly maintain the original shape. Enclosed is a copy of the shape, if you'd like to use that as a starting point. Any input is greatly appreciated!
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