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How to make latch switch

5 vues (au cours des 30 derniers jours)
Dirk te Brake
Dirk te Brake le 9 Fév 2024
Commenté : Voss le 11 Fév 2024
Hi, i am making a animation but i want to be able to pause it when i press space and continue again when i press space (just like youtube). This is what i have but im not sure what to put in the while loop.
function myfun(~,event)
if event.Key == "space"
pause(0.1)
while event.Key ~= "space"
end
end
end
I feel like a simaler function needs to be inside the while loop but if i try that i get an error. Currently this function works as a press switch and not as a latch. And the pause doesnt work great either, once in a while it still continues a frame if i hold space. I'm not sure if the explanation is clear, so i attached the .m file.

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Voss
Voss le 10 Fév 2024
Try the attached m-file. See if it works as expected and makes sense.
  8 commentaires
Dirk te Brake
Dirk te Brake le 11 Fév 2024
Thank you for the clarification.
Voss
Voss le 11 Fév 2024
You're welcome! Let me know if you have any other questions.

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Plus de réponses (1)

Walter Roberson
Walter Roberson le 9 Fév 2024
You have the difficulty that the event field is not going to update as long as you are inside the KeyPressFcn handler.
You will have to do something along the lines of setting a control variable to indicate "go ahead", and then inside the keypress fnc handler, set the control variable to "pause" if it is currently "go ahead" and space is detected, but set it to "go ahead" if it is currently "pause" and space is detected. The control loop would look something like
while TheControlVariable == "pause"
pause(); %to give a chance for the KeyPressFcn handler to activate
end
  1 commentaire
Dirk te Brake
Dirk te Brake le 9 Fév 2024
The frequent use of "go ahead" confuses me, is it possible to explain it in a different way? This is what i came up with and it works but makes use of global variables.
global Action
Action = "";
% Within the animation loop
if Action == "space"
Action = "pause";
while Action ~= "space"
set(fig,'KeyPressFcn',@myfun);
pause(0.5)
end
Action = "Go ahead";
end
function myfun(~,event)
global Action
Action = event.Key;
end
I rather use something without global variables. So i made this, but it only works if you press any other key than 'space' the second time.
function myfun(~,event)
if event.Key == "space"
Action = 0;
while Action == 0
Action = waitforbuttonpress;
end
end
end
Do you have any idea's or tips on how to get rid of the global variable?

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